Automatic generating method and apparatus for RPG game scene path
An automatic generation and game scene technology, applied in the field of game development, can solve the problems of small storage space, few scene path changes, and few explanations, etc., to achieve the effect of strong flexibility and improved playability
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[0039] The present invention will be further described below in conjunction with the drawings.
[0040] The technical solution of the present invention is to propose a two-dimensional / three-dimensional RPG game scene path automatic generation method on a mobile platform through a more commonly used path generation algorithm. This algorithm is suitable for mobile platforms with limited use and resource constraints. In order to adapt to the low computing power of mobile handheld devices, the present invention simplifies the three-dimensional scene model and directly maps it to a two-dimensional terrain, so the map can be expressed as a two-dimensional path. This is conducive to the realization of the algorithm, and the real path can be adjusted and beautified on this basis. The two-dimensional matrix is equivalent to dividing the map into M×N blocks. Except for the edge blocks, each block has only 4 adjacent blocks, which means that it is only connected to adjacent blocks. The so-...
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