Unified event processing method for maintaining time-space consistency in distributed virtual environment
A virtual environment and event processing technology, which is applied in electrical digital data processing, special data processing applications, electrical components, etc. Effect
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[0016] We can divide the simulation process of physical objects in the distributed virtual environment into several stages, such as state calculation, state performance, and network transmission. State calculation is the computing node calculates the new state value of the entity object according to the current environmental parameters; the state performance is the calculation node showing the new state of the entity object according to the result of the state calculation; network transmission is the transmission of the new state of the entity object To other related computing nodes. A simulation cycle of a traditional physical object consists of two steps. First, state calculation is performed, and then state performance and network transmission are performed simultaneously. Figure 2 shows the time relationship between two consecutive traditional simulation cycles.
[0017] After taking consistency measures, a simulation cycle of the entity object consists of three steps, that is...
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