Zoning adaptive network system based on cluster server and building method
A self-adaptive network and cluster server technology, applied in transmission systems, instruments, special data processing applications, etc., can solve problems such as small workload, idle state, and reduced work efficiency, so as to avoid waste of resources and energy, and reduce system resources. Effective and efficient, the effect of improving execution efficiency
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Embodiment 1
[0040] Divide the overall map of the online game into two or more target units, the target unit can be served by a server and the server resources can be fully used, or can meet the game development company's utilization rate of server resources, or The game operator's requirements on server resource utilization, the aforementioned target unit is defined as a server map unit. In order not to confuse with the minimap concept, the concept of server map unit is proposed. The server map unit is determined for the load capacity of the server. Of course, when the minimap is served by a server according to the present invention, the minimap at this time becomes Added server map units. Conversely, when some server map units have insufficient carrying capacity, merging server map units into one server map unit and being served by one server may also generate the concept of a small map.
[0041] Please refer to Figure 5 As shown, after the general map is divided into multiple server ...
Embodiment 2
[0052] Develop "Heroes 3" with a resource adaptive solution:
[0053] When developing a game, build a growth and compression method in the overall design. During the operation of the game, you can manually give instructions to divide the server map unit, or automatically give instructions to divide the server map unit, so as to achieve map deployment by dividing into multiple servers , that is, the growth method; or automatically merge server map units to reduce the number of servers that deploy the map, that is, or the compression method. This deployment method can refer to Microsoft's or other software versions' cross-computer transfer deployment scheme design or networked client software release concept design.
[0054] First build the "Heroes of Might and Magic 3" map automatic generation system, which according to the characteristics of basic elements, such as map terrain (mountains, deserts, rivers, oceans, mountains, grasslands, snow, woods and other geographical elemen...
Embodiment 3
[0059] Use the automatic development and deployment scheme to develop "Invincible Heroes":
[0060] Similar to the automatic map generation scheme of the "Heroes of Might and Magic" game, the game map or game content can be generated according to a predetermined strategy. After the generated content can be automatically deployed on the server, it can also form a dynamic map. A certain rule generates all maps or partial maps regularly or irregularly, or directly derives server map units and deploys them to new servers.
[0061] In order for players to feel that all server map units form an overall map, information coordination between servers is crucial, and there are two types of information that need to be resolved:
[0062] 1. Communication of voice and text information based on the voice and text information of the server in the whole region or two servers or more than two servers based on the map unit of the relevant server can be processed by a dedicated voice and text info...
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