Zoning adaptive network system based on cluster server and building method

A self-adaptive network and cluster server technology, applied in transmission systems, instruments, special data processing applications, etc., can solve problems such as small workload, idle state, and reduced work efficiency, so as to avoid waste of resources and energy, and reduce system resources. Effective and efficient, the effect of improving execution efficiency

Inactive Publication Date: 2010-06-23
徐文祥
View PDF2 Cites 34 Cited by
  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Due to the limited resources of a single server, the number of map units at all levels under a general map is limited, and it is impossible to divide them finely
The map units for players to enter, game content, and the number of people online at the same time are also limited by the performance of the server, and it is impossible to ma...

Method used

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
View more

Image

Smart Image Click on the blue labels to locate them in the text.
Viewing Examples
Smart Image
  • Zoning adaptive network system based on cluster server and building method
  • Zoning adaptive network system based on cluster server and building method
  • Zoning adaptive network system based on cluster server and building method

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0040] Divide the overall map of the online game into two or more target units, the target unit can be served by a server and the server resources can be fully used, or can meet the game development company's utilization rate of server resources, or The game operator's requirements on server resource utilization, the aforementioned target unit is defined as a server map unit. In order not to confuse with the minimap concept, the concept of server map unit is proposed. The server map unit is determined for the load capacity of the server. Of course, when the minimap is served by a server according to the present invention, the minimap at this time becomes Added server map units. Conversely, when some server map units have insufficient carrying capacity, merging server map units into one server map unit and being served by one server may also generate the concept of a small map.

[0041] Please refer to Figure 5 As shown, after the general map is divided into multiple server ...

Embodiment 2

[0052] Develop "Heroes 3" with a resource adaptive solution:

[0053] When developing a game, build a growth and compression method in the overall design. During the operation of the game, you can manually give instructions to divide the server map unit, or automatically give instructions to divide the server map unit, so as to achieve map deployment by dividing into multiple servers , that is, the growth method; or automatically merge server map units to reduce the number of servers that deploy the map, that is, or the compression method. This deployment method can refer to Microsoft's or other software versions' cross-computer transfer deployment scheme design or networked client software release concept design.

[0054] First build the "Heroes of Might and Magic 3" map automatic generation system, which according to the characteristics of basic elements, such as map terrain (mountains, deserts, rivers, oceans, mountains, grasslands, snow, woods and other geographical elemen...

Embodiment 3

[0059] Use the automatic development and deployment scheme to develop "Invincible Heroes":

[0060] Similar to the automatic map generation scheme of the "Heroes of Might and Magic" game, the game map or game content can be generated according to a predetermined strategy. After the generated content can be automatically deployed on the server, it can also form a dynamic map. A certain rule generates all maps or partial maps regularly or irregularly, or directly derives server map units and deploys them to new servers.

[0061] In order for players to feel that all server map units form an overall map, information coordination between servers is crucial, and there are two types of information that need to be resolved:

[0062] 1. Communication of voice and text information based on the voice and text information of the server in the whole region or two servers or more than two servers based on the map unit of the relevant server can be processed by a dedicated voice and text info...

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

PUM

No PUM Login to view more

Abstract

The invention discloses a zoning adaptive network system based on cluster server and a building method; the server in the system monitors the workload on the server or other servers, when the workload exceeds the preset value, part of the operation tasks in the server are automatically distributed to other servers to realize the capacity extension of the server; when the workload is lower than the preset value, the operation tasks of the server are automatically unloaded and executed by the server or other servers; or when the workload is lower than the preset value, the operation tasks of the server are unloaded to be executed by other servers. When the invention is applicable to online games, game maps or game elements can be divided into parts which are stored in different servers respectively, so the single server limit is solved for the online games, the scale of online game maps of the online games are expanded, the game elements and game contents are greatly improved; meanwhile, the number of online players is greatly improved and the game play property is also improved greatly.

Description

【Technical field】 [0001] The invention relates to a network structure and its construction method. 【Background technique】 [0002] The size of the map and the number of people online in today's online games are often limited by the speed of the server and the network. If each server is online with tens of thousands of people at the same time, it will be full. The game has to increase the server memory, upgrade the server's CPU, and upgrade the network speed. Hardware methods to meet the requirements, or reduce the number of refreshes such as network virtual monsters to meet the requirements of the increase in the number of concurrent online users. In the prior art, all are game maps based on single-server multiplayer online games, please refer to figure 1 , figure 2 As shown, such as "Legend", "World of Warcraft", "Journey", "Blood Jianghu", etc., because all the affairs in the entire game map are served by one server. Under a general game map, map units are divided step...

Claims

the structure of the environmentally friendly knitted fabric provided by the present invention; figure 2 Flow chart of the yarn wrapping machine for environmentally friendly knitted fabrics and storage devices; image 3 Is the parameter map of the yarn covering machine
Login to view more

Application Information

Patent Timeline
no application Login to view more
IPC IPC(8): H04L29/06G06F19/00
Inventor 徐文祥
Owner 徐文祥
Who we serve
  • R&D Engineer
  • R&D Manager
  • IP Professional
Why Eureka
  • Industry Leading Data Capabilities
  • Powerful AI technology
  • Patent DNA Extraction
Social media
Try Eureka
PatSnap group products