Solving method and device of network game server end walking system
A walking system and online game technology, applied in the field of online game server-side walking system, to achieve the effect of good player experience, reduction of data packets for feedback, and low processing pressure
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[0024] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of the present invention.
[0025] The invention provides a solution method and device for a walking system at the server end of an online game. For the online game server-side walking system, in the prior art, a new walking process must be opened to process each walking command. In this embodiment, the walking process is opened according to "one walk", and the algorithm To optimize the instruction and movement check, specifically include the following steps:
[0026] Such as figure 1...
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