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Solving method and device of network game server end walking system

A walking system and online game technology, applied in the field of online game server-side walking system, to achieve the effect of good player experience, reduction of data packets for feedback, and low processing pressure

Inactive Publication Date: 2010-07-28
北京天空堂科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

According to the current research, the network card carrying capacity of the server used to support the online game server is often the bottleneck that limits the server's carrying capacity

Method used

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  • Solving method and device of network game server end walking system
  • Solving method and device of network game server end walking system
  • Solving method and device of network game server end walking system

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Embodiment Construction

[0024] The technical solutions in the embodiments of the present invention will be clearly and completely described below in conjunction with the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only part of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of the present invention.

[0025] The invention provides a solution method and device for a walking system at the server end of an online game. For the online game server-side walking system, in the prior art, a new walking process must be opened to process each walking command. In this embodiment, the walking process is opened according to "one walk", and the algorithm To optimize the instruction and movement check, specifically include the following steps:

[0026] Such as figure 1...

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PUM

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Abstract

The embodiment of the invention discloses a solving method and a device of a network game server end walking system. The solving method of the network game server end walking system comprises the following steps: determining the instruction validity through an instruction identification link; invoking relevant functions according to the instruction content and the transmitted data for completing the instruction processing; and reaching the goal of reducing data packs used for feedback through a result responding algorithm. Thereby, the processing pressure of the server is small, the network occupation is little, and the experience effect of a player is good.

Description

technical field [0001] The embodiment of the present invention relates to the field of algorithm design of online games, and in particular to a solution method and device for a walking system at the server side of an online game. Background technique [0002] In role-playing multiplayer online games (MMORPG), walking is one of the most basic functions. Since the player's walking needs to have continuity, the client needs to continuously send the real-time parameters of the player's walking action to the server, so as to ensure that the player's action can be normally implemented on the server. At the same time, in order for the client to deliver the server's implementation result to the player in a timely manner, the server must notify the client of the implementation result after the walking command is implemented. [0003] Since the server needs to carry a large number of players online at the same time, and the frequent data transmission caused by various action commands...

Claims

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Application Information

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IPC IPC(8): G06F9/44H04L29/06
Inventor 祝强
Owner 北京天空堂科技有限公司