Game device, game device control method

A technology of a game device and a control method, applied in the directions of indoor games, video games, sports accessories, etc.

Active Publication Date: 2013-07-17
KONAMI DIGITAL ENTERTAINMENT CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] For example, in an actual tennis match, when the opponent hits the ball back with a good shot, there will be cases where the player cannot get close enough to the ball and must move between the ball and the ball. The situation where the ball is returned when the distance between them is long
In such a situation, a player loses his balance and is unable to stand firm before the next strike against the ball returned by the opponent, but must return the ball in an unnatural position
In conventional tennis games, there is still a feeling that the user cannot experience the loss of balance caused by hitting the ball at a distance from the ball.

Method used

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  • Game device, game device control method
  • Game device, game device control method
  • Game device, game device control method

Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0030] Hereinafter, an example of the embodiment of the present invention will be described in detail with reference to the drawings. Here, the case where the game device according to the embodiment of the present invention is realized by a portable game machine will be described. The game device according to the embodiment of the present invention can be realized by, for example, an idle game machine (home game machine), a business game machine, a mobile phone, a mobile information terminal (PDA), or a personal computer.

[0031] figure 1 and figure 2 It shows the appearance of the game device 10 of this embodiment. image 3 It shows the hardware structure of the game device 10 of this embodiment.

[0032] figure 1 It is a perspective view of the game device 10 viewed from the front. Such as figure 1 As shown, the game device 10 includes a first casing 20 and a second casing 30 . The first case 20 and the second case 30 are connected by a hinge part 14 . On the su...

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PUM

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Abstract

TO provide a game device which can allow a user to feel that an operation subject character loses its balance in a case where the operation subject character hits a moving object in such a state where the operation subj ect player character is located at a position comparatively far from the moving object in a sport game in which the operation subject character hits the moving object according to a predetermined operation by the user. Determination means (92a) determines whether or not the moving obj ect is positioned in a decision area which is set based on a position of the operation subject character in a case where the predetermined operation is performed. Operation-subject-character control means (92b) causes the operation subject character to hit the moving object in a case where it is determined that the moving object is positioned in the decision area. Decision area control means (92c) controls a size of the decision area after the moving object is hit, based on a position of the moving object at a reference time based on at least one of a time at which the predetermined operation is performed and a time at which the operation subject character hits the moving object.

Description

technical field [0001] The present invention relates to a game device, a control method of the game device, a program, and an information storage medium. Background technique [0002] There is known a sports game in which an operation target character is repeatedly hit back to a moving object according to a user's predetermined operation. For example, there are widely known tennis games, table tennis games, and the like. In the sports game as described above, when the user performs a predetermined operation, it is determined whether or not a moving object is contained in a specified determination area, for example, based on the position of the operation target character. Afterwards, when the moving object is included in the judgment area, the game screen displays the appearance of the operation target character hitting the mobile object; when the mobile object is not included in the judgment area, the operation object character is displayed on the game screen. [0003] (P...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/10A63F13/00A63F13/33A63F13/52A63F13/5372A63F13/55A63F13/577A63F13/812
CPCA63F13/10A63F2300/64A63F2300/6607A63F2300/8011A63F2300/643A63F2300/1075A63F13/45A63F13/833A63F13/56A63F13/577A63F13/812A63F13/26A63F13/2145
Inventor 森博信
Owner KONAMI DIGITAL ENTERTAINMENT CO LTD
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