Method of using touch module as game controller
A touch module and game controller technology, applied in the field of game controllers, can solve problems such as lack of balance, and achieve the effects of avoiding fatigue and saving costs
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Embodiment 1
[0041] Example 1: see Figure 1-5 As shown in , 8, in addition to modifying the program of the touchpad of the notebook computer and adding the function of the game handle, this design also runs an application program in the system, which can choose to operate the game that has been set, and set a new game action; Its operation interface is as attached figure 1 (window1) to attached Figure 4 (window4).
[0042] There are two ways in which this application executes the programmed game
[0043] Method 1. The touchpad SOC sets up a database to store handle types (TYPE) and various action settings of several games. The application program reads the set game list from the touch panel and displays it on window1.
[0044]Select the game to be executed, and the application program reads the gamepad type and action settings from the touch panel, and displays them on window2; press the program execution key, and the touch panel subroutine starts to operate.
[0045] The new game s...
Embodiment 2
[0066] Example 2, see Image 6 , 9 , The touchpad is slightly divided into 4 areas, and the finger clicks on a certain area (touch without sliding), and sends the 1, 2, 3, 4 function key commands of the gamepad to the system.
[0067] Swipe your finger up, down, left, right, and up right / bottom right / up left / bottom left at any position on the touchpad, and slide for a small distance, then the touchpad will send a cross key or 8-way key that simulates a gamepad to the system (D-PAD) command.
[0068] Click the left / right button of the touchpad to send the 5 / 6 key action of the gamepad to the system Double-click the left / right button to send the 7 / 8 key command to the system
Embodiment 3
[0069] Example 3, see Figure 7 , 10 . The difference in Embodiment 2 is that the sliding mode of the upper left side of the operation area is the joystick mode, and the right side of the middle is the short-distance sliding mode in one direction. The finger of the left hand slides around the initial contact position (X1, Y1). During the sliding process, the touchpad continues to detect its position and measure the position (Xn, Yn) at the nth time; calculate (X1, Y1) and (Xn, Yn) relative to the direction and distance, and send commands to the system to simulate the joystick of the gamepad to control the multi-faceted movement direction of the character. .
[0070] When the finger leaves the touchpad, it returns to the initial state. When the finger touches the action areas of the lower right and lower left rockers again, the new position (X2, Y2) is the new origin.
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