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Online game engine for large-scale multiplayer online role playing

A role-playing and online game technology, applied in special data processing applications, instruments, electrical digital data processing, etc., can solve unacceptable, difficult to meet the requirements of server engines, incompatible problems, etc., to achieve the effect of lowering the threshold of the industry

Inactive Publication Date: 2011-10-12
SHANGHAI LEGE NETWORK TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

For the carrying capacity of tens of thousands of people, the centralized server engine is already difficult to meet the requirements
For example, the processing time of a user request is 1 millisecond, and it takes 10 seconds for 10,000 users to be processed at the same time, and the user needs a smooth game experience and a fast-paced game plot, and a delay of up to 10 seconds is in the game experience. completely unacceptable
[0006] In the current massively multiplayer online role-playing games, it is no longer suitable to use traditional online game engines

Method used

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  • Online game engine for large-scale multiplayer online role playing
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  • Online game engine for large-scale multiplayer online role playing

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Embodiment Construction

[0018] In order to make the technical means, creative features, goals and effects achieved by the present invention easy to understand, the present invention will be further described below in conjunction with specific illustrations.

[0019] see figure 1 , a network game engine for massively multiplayer online role-playing in the present invention, comprising a logical master server cluster 101, a replica server cluster 102 connected to the logical master server cluster 101, a data server 103, a login server 104, and a log server 105. Users can log in through any client 107 connected to the login server 104 . The data server 103 is connected to the logical master server cluster 101 through the data adapter 106 .

[0020] please see figure 2 , is a detailed architecture diagram of the logical master server cluster 101 . Logical master server cluster 101 includes game entity 201, game module 202 is connected to game entity 201 through event router 203 and communicates with ...

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PUM

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Abstract

The invention discloses an online game engine for large-scale multiplayer online role playing. The online game engine comprises a logic master server cluster, and a replica server cluster, a data server, a login server and a log server which are connected with the logic master server cluster. A client is connected with the login server. The data server is connected with the logic master server cluster by a data adapter. The online game engine provides a flexibly variable, safe and stable game environment.

Description

technical field [0001] The invention relates to the technical field of online games, in particular to an online game engine. Background technique [0002] Massively multiplayer online role-playing game is the most popular game type in the world. The key technology of this type of game needs to be safe and stable, so it must have a flexible and changeable game engine. [0003] The bottom layer of the current online game engine is generally written in C++ language, and the game logic is basically written directly by the bottom language, which is very inflexible. If the producer of the game needs to adjust the data in the game, the programmer needs to modify the bottom layer code, which is very difficult. not safe. Moreover, after modifying the code, it takes several minutes or even hours of compilation process to start the test, which is slow. [0004] Early online games carried little capacity and content, so major online game engine R&D companies mostly adopted centralized...

Claims

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Application Information

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IPC IPC(8): H04L29/06G06F19/00
Inventor 郭欣
Owner SHANGHAI LEGE NETWORK TECH
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