A 3D game engine for massively multiplayer online role-playing
A role-playing and 3D game technology, applied in the direction of program control devices, etc., can solve the problems of expensive authorization fees, high learning costs, code changes, etc., and achieve the effect of easy maintenance and development expansion, good scalability, and lower industry threshold
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[0024] In order to make the technical means, creative features, goals and effects achieved by the present invention easy to understand, the present invention will be further described below in conjunction with specific illustrations.
[0025] Core system: As shown in Figure 7, every game engine, even large-scale C++ software, requires a large number of commonly used common libraries. We put these common libraries in the core system, and using these common libraries can reduce a lot of coding Work:
[0026] Assertions, the assertion library, is an advanced form of exception handling. Assertions are expressed as Boolean expressions that the programmer believes to be true at a particular point in the program. Assertion validation can be enabled and disabled at any time, so assertions can be enabled for testing and disabled for deployment. Also, after the program is running, the end user can re-enable assertions if they encounter problems.
[0027] The memory management library...
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