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Simulation method for oceanic reverberation under any sound velocity gradient

A simulation method and sound velocity technology, applied to radio wave measurement systems, instruments, etc., can solve problems that affect the accuracy and precision of simulation, do not consider the Doppler frequency shift of the sonar platform, and cannot accurately reflect the actual situation of the ocean, etc., to achieve The effect of improving accuracy and precision, shortening the development cycle, and saving research and development funds

Inactive Publication Date: 2013-03-27
NAVAL UNIV OF ENG PLA
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Problems solved by technology

[0005] However, on the one hand, since the above method obtains reverberation under the condition of constant sound velocity gradient, and the actual ocean environment is in most cases with variable sound velocity gradient, the above method cannot accurately reflect the actual situation of the ocean, thus affecting the accuracy of the simulation Accuracy and Accuracy
On the other hand, the sonar platform has a certain movement speed in practical application, and the movement of the sonar platform will bring Doppler frequency shift, and the Doppler frequency shift makes the reverberation characteristics have a very close dependence on the azimuth, because The above reverberation simulation method does not consider the Doppler frequency shift with azimuth coupling brought about by the movement of the sonar platform. Therefore, the above method cannot accurately reflect the dependence of the reverberation on the azimuth, which limits the application of the method

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  • Simulation method for oceanic reverberation under any sound velocity gradient
  • Simulation method for oceanic reverberation under any sound velocity gradient
  • Simulation method for oceanic reverberation under any sound velocity gradient

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Embodiment Construction

[0021] Embodiments of the present invention will now be described with reference to the drawings, in which like reference numerals represent like elements.

[0022] Such as figure 1 As shown, the method of Embodiment 1 of the present invention includes the following steps:

[0023] Step S1, stratify the seawater in the depth direction of the coastal water, set the top sound velocity and bottom sound velocity of each layer, perform linear fitting according to the top sound velocity and bottom sound velocity of each layer to obtain the linear sound velocity gradient of the layer, and calculate the The linear sound velocity gradient is combined to obtain the variable sound velocity gradient of seawater;

[0024] Step S2, arranging the reverberation scattering elements evenly in space;

[0025] Step S3, according to the formula

[0026] S 1 = 2 · ∫ Z b ...

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Abstract

The invention discloses a simulation method for oceanic reverberation under any sound velocity gradient, which comprises the following steps of: (1) calculating the variable sound velocity gradient of sea water; (2) evenly distributing a plurality of reverberation scattering elements on a space; (3) calculating the intrinsic sound ray of each reverberation scattering element according to the variable sound velocity gradient of the sea water, and selecting one reverberation scattering element according to the intrinsic sound ray of each reverberation scattering element; and (4) respectively calculating a sea surface reverberation time sequence generated by a sea surface scattering element in the selected reverberation scattering element, a volume reverberation time sequence generated by a volume scattering element, and a sea bottom reverberation time sequence generated by a seat bottom scattering element, and overlapping the sea surface reverberation time sequence, the volume reverberation time sequence and the sea bottom reverberation time sequence to obtain an oceanic reverberation time sequence. The simulation method not only can work under any sound velocity gradient but also can be used for accurately simulating the oceanic reverberation.

Description

technical field [0001] The invention relates to the technical field of underwater acoustic engineering, in particular to a method for simulating ocean reverberation under arbitrary sound velocity gradients. Background technique [0002] Ocean reverberation is the signal generated by backscattering sound waves emitted by the transmitting array in the ocean to the receiving points in the receiving array on the undulating sea surface, uneven seabed and random inhomogeneous bodies inside the seawater medium. It is the main background interference for active sonar and limits the range of sonar equipment. Therefore, more and more people have started research on reverberation suppression algorithms. [0003] In the development process of active sonar equipment embedded with reverberation suppression algorithm, due to the long development cycle of underwater acoustic equipment, large investment, complicated and expensive sea trials, the development process of equipment is limited b...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G01S7/52
Inventor 幸高翔蔡志明程广利胡金华张卫袁骏
Owner NAVAL UNIV OF ENG PLA
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