Method and apparatus of variable g force experience and create immersive VR sensations

An immersive, gravitational technology, applied in the simulation of space navigation conditions, transportation and packaging, instruments, etc., can solve problems such as expensive, achieve the effect of eliminating the risk of drowning, simple operation, and simplified process

Inactive Publication Date: 2012-09-05
肖泉
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

Although these methods can effectively train astronauts, they all have certain limitations: users usually need special training to ensure safety
Therefore, these methods remain expensive for mass use, such as in entertainment

Method used

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  • Method and apparatus of variable g force experience and create immersive VR sensations
  • Method and apparatus of variable g force experience and create immersive VR sensations
  • Method and apparatus of variable g force experience and create immersive VR sensations

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Embodiment Construction

[0038] definition. As used in this specification and the appended claims, the following terms shall have the meanings indicated below, unless the context requires otherwise.

[0039] A "virtual reality system" is a computer-based system that presents a virtual reality environment to a user. The virtual reality environment is presented in such a way that prevents the user from experiencing a visual perception that is deemed inconsistent with the virtual reality environment. Specifically, the virtual reality environment blocks the user's visual perception of objects outside the environment, for example, by using a head-mounted display to display the visual experience of the environment, so as to prevent the user from seeing the surrounding environment. Alternatively, the visual experience may also be presented on one or more displays mounted on one or more surfaces at a distance from the user, in which case shading in the dark by using, for example, a non-reflective black wall ...

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Abstract

A variable zero gravity simulation system is provided. A variable zero gravity condition is achieved by substantial immersion in a fluid environment by buoyancy means (101) and using robotic displacement devices such as exoskeleton (102) to help user's movement / gravity compensation and / or relief or change loads on the subject's torso and limbs that caused by the weight and shape of the buoyancy means (101), so that user can experience the effect of the variable gravity environment being simulated, such as zero gravity in which situation user could move effortlessly in a weightless environment. When combine with VR related technology, this can create vivid immersive simulations for extraterrestrial scenes and can be widely used for entertainment, game, training, healing and etc.

Description

[0001] Cross References to Related Applications [0002] This application claims priority to US Provisional Patent Application Serial No. 61 / 277,145, filed September 19, 2009, the entire disclosure of which is incorporated herein by reference. technical field [0003] The present invention relates to a variable low-g / zero-g simulation system that achieves variable low-g / zero-g through substantial immersion in a fluid environment ("buoyancy mechanism") and the use of power-assisted mechanisms / robotic displacement devices (such as mechanical exoskeletons) Gravity conditions to aid in user motion / gravity compensation and / or lighten or alter the load on the subject's torso and extremities caused by the weight and shape of the "buoyancy mechanism" so that the user can experience simulated (variable) gravity Effects of the environment, such as zero gravity, where the user can move effortlessly in a zero-gravity environment. When combined with VR-related technologies, this can resul...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): B64G7/00G09B9/00
CPCB25J9/0006B64G7/00G09B9/52
Inventor 肖泉
Owner 肖泉
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