Method of landform-adapted game role jumping and device of the same

A technology of game characters and jumping methods, applied in the field of computer 3D games, can solve the problems of lack of vitality and distorted game characters, and achieve the effect of enriching the performance effect.

Active Publication Date: 2012-09-26
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

These will make players feel the distortion of the

Method used

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  • Method of landform-adapted game role jumping and device of the same
  • Method of landform-adapted game role jumping and device of the same
  • Method of landform-adapted game role jumping and device of the same

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Embodiment Construction

[0040] The technical solutions of the present invention will be further described below in conjunction with the accompanying drawings and through specific implementation methods.

[0041] First of all, it needs to be explained that the system has restrictions on the jumping ability of the character model, such as figure 1 Shown, including: maximum jump height, maximum horizontal jump distance and maximum horizontal height distance. The maximum jump height refers to the maximum height above the take-off point in the vertical direction when the character model jumps; the farthest horizontal jump distance refers to the furthest distance that the character model can reach in the horizontal direction when jumping; the maximum horizontal height distance , refers to the maximum distance that the character model can reach in the horizontal direction and within the same horizontal plane as the jumping point when jumping.

[0042] figure 2 It is a schematic flowchart of a jumping met...

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Abstract

The invention discloses a method of landform-adapted game jumping and a device of the same. The method can automatically search for a suitable landing point, and provide a role model with different takeoff speeds according to a space area that the landing point corresponds to a jumping to, thereby generating different parabolas of jumping tracks. The method and the device in the invention can select different takeoff speeds, jumping tracks and jumping modes for the game role according to selected jumping points, which makes players feel realer jumps and enriches appearing effects of the game.

Description

technical field [0001] The invention relates to the technical field of computer 3D games, in particular to a game character jumping method and device adapted to the terrain. Background technique [0002] At present, jumping has become one of the symbols of excellent online games, especially in large-scale 3D multiplayer online games, which can greatly increase the player's real experience of the game world. And many corresponding gameplays can be derived from it to increase the fun of the game. [0003] Most of the jumps in the prior art are realized by real-time collision detection with a fixed trajectory and speed. End the jump after hitting a collision block. The jump starts with a fixed upward and forward velocity, and a gravitational acceleration, so that it forms a parabola from the character's starting point. The algorithm is as follows: Y=Y 0 +(2*V y +G*T)*T / 2; [0004] X=X 0 +V x *T; [0005] Among them, Y and X are the jump trajectory coordinates; Y 0 、X ...

Claims

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Application Information

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IPC IPC(8): G06F19/00
Inventor 姚伟
Owner BEIJING PIXEL SOFTWARE TECH
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