Tile loading method for 2.5-dimensional map service
A technology of map tiles and maps, applied in the field of mobile communications, can solve the problems of slow map drawing and increased program memory usage, and achieve the effects of reducing the number of judgments, improving efficiency, and improving computing efficiency.
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[0032] Scanning Algorithm Description
[0033] When the map window is rotated in different situations, the range of tiles that need to be loaded is a grid of tiles covered by quadrilaterals, such as Figure 7 shown. Its algorithm is described as follows:
[0034] Input: The vertex coordinates M, O, P and N of the known quadrilateral, such as Figure 7 As shown, the size of the side length of the grid is Size, the coordinate x value Left of the upper left corner of the grid (column 0, row 0), and the y value Top.
[0035] Output: A collection of grids covered by quadrilaterals (i.e. Image 6 The number of grids in the shaded part of the middle).
[0036] The column number of the grid to be obtained must be between point M and point N. Therefore, each column grid can be scanned to obtain the required row number respectively. For example: when scanning M+1 columns, the intersection points A and B of the grid and the quadrilateral can be obtained, and the row numbers where A...
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