Road vanishing point detection method based on video images
A technology of video images and detection methods, applied in image analysis, image data processing, instruments, etc., can solve problems such as high error rate, complex voting algorithm, time consumption, etc.
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specific Embodiment approach 1
[0038] Specific embodiment one: a kind of road vanishing point detection method based on video image described in this embodiment, comprises the following steps:
[0039] Step 1. Input a frame of image data I(x,y), convert it into a grayscale image and perform fast Fourier transform F{I(x,y)}, where x and y are the X axes of image pixels and Y-axis coordinates;
[0040] Step 2, the calculation of the texture response range based on the Gabor filter;
[0041] Step 3: Calculate the main direction of the image texture, the specific process is:
[0042] Step 31. Response to texture Sort in descending order to get E 1 ,E 2 ,E3 ,E 4 , and the corresponding Gabor filter angles are φ 1 , φ 2 , φ 3 and φ 4 ; where the Gabor filter used has a scale of s and a direction of φ i ;
[0043] Step three and two, define the confidence level of each pixel p(x,y): conf(p)=(E 1 -E 4 ) / E 1 , if the confidence conf(p) is greater than the predefined constant δ c And the maximum textu...
specific Embodiment approach 2
[0061] Specific embodiment two: the difference between this embodiment and specific embodiment one is: the calculation process described in step two is as follows:
[0062] Step 21, construct Gabor filter rectangular templates in four directions of 0°, 45°, 90°, and 135°, and perform fast discrete Fourier transform on the rectangular templates to obtain Scale is s, direction is φ i The time-domain form of the Gabor filter is as follows:
[0063] g s , φ i ( x , y ) = ω 2 π c e - ω 2 ( 4 a ...
specific Embodiment approach 3
[0069] Specific embodiment three: the difference between this embodiment and specific embodiment one or two is: the process of calculating the number of votes of particles described in step four is:
[0070] Step 41. Calculate the Euclidean distance d between the pixel p(x,y) and the particle v(i,j) and normalize it. On this basis, construct a distance function The process is as follows:
[0071] d = ( x - i ) 2 + ( y - j ) 2 - - - ( 7 )
[0072]
[0073] D ( p ) = L ...
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