Game engine shortest path search method and game engine system
A game engine, shortest path technology, applied in image data processing, special data processing applications, animation production, etc., to avoid detours, improve search efficiency, and improve accuracy
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Embodiment 1
[0057] The pathfinding problem is the most famous theoretical problem in the field of game development, and there is a large amount of literature in the industry covering all aspects of this problem. This is because the pathfinding problem is not only manifested in the field of computer science, but also widely exists in the field of robotics, data mining and automation technology.
[0058] In the game, the map is close to reality. In most cases, a map is a graphic used to represent a game environment. We generally use a regular grid map to represent the map at a specific scale or resolution, where each node corresponds to a point in the map. If two points in the map are connected, an edge is used to represent the two nodes in the graph. Generally speaking, each edge has an associated cost, which represents the cost to pass through this node.
[0059] Such as figure 1 , gray areas indicate obstacles, and blank areas indicate passage. Assuming that point A can reach point ...
Embodiment 2
[0093] A game engine is a collection of codes (instructions) designed for a machine that runs a certain type of game and can be recognized by the machine. It is like an engine that controls the operation of the game. A game work can be divided into two parts: game engine and game resources. Game resources include images, sounds, animations and other parts, and a formula is listed: game=engine (program code)+resources (images, sounds, animations, etc.). The game engine calls these resources in order according to the requirements of the game design.
[0094] The specific production of the game
[0095] 1. Production of map editor
[0096] Games often have a large number of scenes, which can include grasslands, lakes, trees, houses, furniture, etc. as needed. Since a game requires many scenes and the map is getting bigger and bigger, in order to save space, improve the reliability of image files. Reusability, the screen of the game is composed of many repeated units (which ca...
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