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Implement method for scattering and gathering animation by cubes

An implementation method and cube technology, which are applied in animation production, image data processing, instruments, etc., can solve the problems of poor processing effect of rule elements and low work efficiency, so as to save creation time, solve poor processing effect, and enrich visual effects. Effect

Inactive Publication Date: 2015-01-28
广东精鹰传媒集团股份有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

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Problems solved by technology

[0003] The purpose of the present invention is to provide a method for realizing the dispersal and convergence animation of cubes, aiming to solve the technical problems of poor processing effect on rule elements and low work efficiency in the prior art

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  • Implement method for scattering and gathering animation by cubes
  • Implement method for scattering and gathering animation by cubes
  • Implement method for scattering and gathering animation by cubes

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Embodiment Construction

[0028] In order to make the objectives, technical solutions and advantages of the present invention clearer and clearer, the present invention will be further described below with reference to the accompanying drawings and embodiments.

[0029] Such as figure 1 As shown, this embodiment discloses a method for implementing cube breaking and gathering animation, which includes the following specific steps:

[0030] Step S1: Construct three cube network architectures based on the particle system program;

[0031] Step S2: Build a particle data flow event based on the particle system program;

[0032] Step S3: Specify the birth object of the particle data of the particle data flow event as a cube network architecture to form a solid cube model;

[0033] Step S4: Construct a guiding program to collide with the cube model, and the collided particles produce random displacements;

[0034] Step S5: According to the strength and angle of the collision force, adjust the movement direction and spee...

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Abstract

The invention discloses an implement method for scattering and gathering animation by cubes. The implement method comprises the following specific steps: establishing three cubic network architectures and a particle data flow event based on practical system program; appointing birth object of particle data of the particle data flow event as a cubic network architecture to form a solid cubic model, improving rendering efficiency and saving creating time; establishing guide program to collide with the solid cubic model, wherein the collided particles displace randomly; adjusting movement direction and speed of the particles by wind power mechanical program; achieving adjustment on rotation angle and angular speed of the collided particles according to rotation control program in the particle data flow event to better present real and abundant visual effect; reversely playing the animation scattered by the cubic model, thus obtaining the gathered animation of the cubic model. According to the implement method, the technical problem that the prior art is poor in rule element treatment effect and low in work efficiency is overcome.

Description

Technical field [0001] The invention relates to a method for realizing three-dimensional animation, in particular to a method for realizing cube breaking and converging animation. Background technique [0002] In the production of films in the film and animation industry, it is often necessary to do post-processing special effects. Breaking and gathering are commonly used visual special effects. As far as the current situation is concerned, the crushing method is a more commonly used processing technology to achieve the dispersing effect, but the model fragments generated by the crushing technology are random and irregular. When the object is a regular element, the use of shattering technology cannot meet the producer's requirements in effect. Therefore, it is imperative to develop a simple and easy-to-use method for breaking up and gathering regular and monotonous three-dimensional models. Summary of the invention [0003] The purpose of the present invention is to provide a me...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/20
CPCG06T13/20G06T2213/12
Inventor 莫立韩成淼
Owner 广东精鹰传媒集团股份有限公司