Playing system and method for triggering special effects and sound effects by using tag events

An event triggering and playback system technology, applied in special data processing applications, instruments, calculations, etc., can solve problems such as wrong filling in action skill tables, easy omissions in maintenance, easy forgetting to update event points and time, etc., to reduce artificial Chance of errors, simplified effects and sound design, effects that improve game development efficiency

Active Publication Date: 2015-04-29
珠海西山居互动娱乐科技有限公司 +1
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AI Technical Summary

Problems solved by technology

[0004] 2. When modifying an action, it is easy to forget to update the corresponding event point and time
For example, the original duration of an attack action is 1000 milliseconds, and the strike point is set at 500 milliseconds. When the art designer changes the action duration to 800 milliseconds and the strike point is set at 400 milliseconds, the table needs to be updated accordingly. Work requires manual control, which is easy to miss
[0005] 3. When multiple skills are used in a certain game action, and the action needs to be modified, the maintenance of the event points in the table is also prone to omissions
[0006] 4. Since the special effects and sound resource information and game action information recorded in the action skill table belong to two different game development processes, it is necessary to switch back and forth between the special effect sound resource and the game planning data interface when filling out the action skill table , it is easy to cause the action skill table to be filled incorrectly

Method used

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  • Playing system and method for triggering special effects and sound effects by using tag events
  • Playing system and method for triggering special effects and sound effects by using tag events
  • Playing system and method for triggering special effects and sound effects by using tag events

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Embodiment Construction

[0024] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The game state control system of the present invention is suitable for the development of stand-alone games, mobile games, web games and other games, and is especially suitable for realizing complex game behavior logic in controlling role-playing games.

[0025] In the first embodiment, refer to figure 1 Shown is a structural block diagram of a playback system that uses label events to trigger special effects and sound effects. The system includes: a label editor, a special effect and sound effect indexer, a scheduler, and a playback executor. Among them, the tag editor is used to "tag" game action events, that is, to create tags and add parameters, and then organize the tag and the playback parameter output configuration file corresponding to the t...

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Abstract

The invention discloses a playing system and method for triggering special effects and sound effects by using tag events. The system comprises a tag editor, a special effect and sound effect indexer, a scheduler and a playing actuator. The method comprises the following steps of tagging game action events, then tidying tags and playing parameter output configuration files corresponding to the tags; providing a special effect and sound effect configuration table, storing index information of game actions and time, special effect resource index information and paths in the table, and editing the index information of game actions and time and the special effect resource index information and paths by a user; carrying out data interaction and simultaneously distributing scheduling interfaces of the special effects and the sound effects; playing the special effects and sound effects. The playing system and method have the beneficial effects of simplifying the design of the special effects and the sound effects of the game actions, improving the design efficiency of the special effects and the sound effects of the game actions, providing a visual interface to edit tags and modify the special effect and sound effect configuration table, enabling the modifying process to be more clear, and reducing the human error probability in the process of designing the special effects and the sound effects.

Description

technical field [0001] The invention relates to a playing system and method for triggering special effects and sound effects by tag events in a game system, and belongs to the field of game software development. Background technique [0002] Sound effects refer to the effects created by sound, while special effects can be various special visual performance effects accompanied by game actions. In the game, it can enhance the dazzling sense of character action skills and create an atmosphere. When a player releases an action skill, from shooting to receiving, this action process needs to be accompanied by a series of shooting and attack special effects, sound effects, etc. Traditionally, the action skill table is used to record the information of the action skill in the table. For example, the length of a certain skill is 1 second, and the action event is recorded in the table: 100 milliseconds for the shot; 500 milliseconds for the strike point (motion range The hit point at...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F19/00G06F9/44
Inventor 陈汉辉邹涛陈飞舟
Owner 珠海西山居互动娱乐科技有限公司
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