A dynamic clothing simulation method based on human body mixed bounding box

A simulation method and bounding box technology, applied in animation production, image data processing, instruments, etc., can solve the problems of ineffective simplification of calculation time complexity, large out-of-shape errors, large out-of-shape errors, etc., to achieve fast and realistic Effects of dynamic clothing simulation, improved collision detection speed, and prevention of excessive bending

Active Publication Date: 2018-01-02
ZHEJIANG SCI-TECH UNIV
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AI Technical Summary

Problems solved by technology

However, the existing bounding box technology often has defects such as too many bounding boxes, large shape errors, complex calculations, and low collision detection efficiency.
For example: Weller et al. used the inscribed ball tree to detect the collision and cut-in of rigid bodies, but the number of spherical bounding boxes at the bottom of the spherical tree is often too large; Bradshaw et al. used methods such as fusion, explosion, and expansion to reduce the number of spheres. It is isotropic. When expressing sharp or flat features, it is prone to large out-of-shape errors. Choosing an ellipsoid as a bounding volume can effectively solve this problem; Bischoff et al. use seed points to construct the initial ellipsoid method, Decomposing the model with an ellipsoid, but simply expressing it with an ellipsoid, there is a problem of computational complexity, which cannot effectively simplify the computational time complexity

Method used

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  • A dynamic clothing simulation method based on human body mixed bounding box
  • A dynamic clothing simulation method based on human body mixed bounding box
  • A dynamic clothing simulation method based on human body mixed bounding box

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Experimental program
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Embodiment 1

[0038]Firstly, the human body model is input, and the human body model is initially segmented using the MCASG graph algorithm. In the segmentation framework of this method, the geometric aspects of objects are defined using the degree of curvature, also known as the curvature energy. It expresses how quickly the curvature of the surface of the mannequin changes, and shows whether the surface is smooth or not. The degree of bending C is expressed by the following formula:

[0039] where k max (v) and k min (v) represents the principal curvature of point v, which can be calculated by mean curvature H(v) and Gaussian curvature K(v):

[0040]

[0041] For detailed calculation of the average curvature H(v) and Gaussian curvature K(v) at each vertex on the 3D human mesh model, please refer to Document 1: Dyn N.Optimizing 3D triangulations using discrete curvature analysis[J].Mathematical methods for curves and surfaces, 2001: 125-146 and literature 2: Alexa M. Computing and...

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Abstract

The invention relates to the technical field of dynamic human clothing simulation, in particular to a dynamic clothing simulation method based on a human body mixed bounding box. This method first uses the MCASG graph algorithm and the K-means clustering algorithm to perform primary segmentation and secondary segmentation on the complete human body model to obtain the head, upper arm, lower arm, upper leg, lower leg and torso of the human body model. . Second, bounding boxes that fit the shape of different parts of the human body are selected, such as spherical bounding boxes for buttocks and female breasts, cylindrical bounding boxes for arms and legs, and elliptical cylindrical bounding boxes for torso. Finally, the clothing is modeled by using the spring particle model based on the triangular surface, and the collision detection and response are carried out to realize the realistic real-time clothing simulation. The dynamic clothing simulation method based on the mixed bounding box of the human body described in the present invention can effectively improve the collision detection speed of the clothing and the human body model, and shorten the collision processing time.

Description

technical field [0001] The invention relates to the technical field of dynamic human clothing simulation, in particular to a dynamic clothing simulation method based on a human body mixed bounding box. Background technique [0002] The simulation of human body clothing based on physical model has been a hot research content and challenging topic in clothing CAD and computer graphics. It requires cross-application of knowledge in the fields of computer, mathematics, physics, clothing engineering, etc., focusing on real, real-time, and lightweight generation of the actual effects of fabric and clothing movement and deformation, in virtual fittings, human body simulation, movie games, etc. It has been widely used in the field. [0003] In the process of dynamic human clothing simulation, it mainly involves the effective physical model construction of clothing, collision detection between human body and clothing, etc. For the physical simulation of clothing, the first problem ...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06T13/40G06T19/00
Inventor 李重徐杰恒徐永朱东勇
Owner ZHEJIANG SCI-TECH UNIV
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