Limb element model, role and two-dimensional animation production method

A component model and limb technology, applied in the field of two-dimensional animation production, can solve the problems that the intermediate frame does not conform to the visual habits of the human eye, the components cannot be continuously changed, and cannot be popularized, etc., and achieve the effect of high animation production efficiency.

Active Publication Date: 2016-01-13
翟翊民
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AI Technical Summary

Problems solved by technology

[0004] The 3D animation is most typical of Maya software, which firstly establishes a virtual world in the computer. In this virtual 3D world, the designer establishes the model and the scene according to the shape and size of the object to be represented, and then sets the movement of the model according to the requirements. Trajectory, virtual camera movement and other animation parameters, and finally assign specific materials to the model as required, and add lights, when all this is done, render to generate the final picture, due to its accuracy, authenticity and infinite operability , 3D animation production can be widely used, but this animation production method requires extremely high computer configuration, and the designer's design level must reach a very high level, which leads to the inability to popularize
[0005] Skeletal animation is represented by Spine software, which establishes a skeleton structure composed of interconnected "skeletons", and generates animations for the model by changing the orientation and position of the bones. Therefore, skeletal animation is a single-morphic structure without multiple forms Transition, and cannot complete multi-angle changes, it is difficult to give people a visual impact
[0006] Coloring animation is represented by Animo software, which first draws the line drawing of the animation character, then scans the line drawing through a high-speed scanner to identify the color in the computer, and finally colors the scanned image. The process is complicated. heavy workload
[0007] The most typical element animation is the flash animation production software, which realizes the animation production process by building the movement of the element, and the cost is low, but the interior of the element cannot be changed continuously, and it can only be changed through the options of sprites. The continuity of the screen is poor, which affects the visual effect
[0008] Tween animation is represented by CACAni, which generates vectorized intermediate frames by setting key frames, thereby forming an animation production process. Its design is relatively simple, but not all vectorized intermediate frames are formed in an orderly manner during the generation process. Some intermediate frames do not conform to the visual habits of the human eye, which affects the visual effect

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  • Limb element model, role and two-dimensional animation production method
  • Limb element model, role and two-dimensional animation production method
  • Limb element model, role and two-dimensional animation production method

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Embodiment Construction

[0063] The content of the present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments.

[0064] For the convenience of description, the following nouns appearing in the present invention are explained as follows, so as to better explain the protection scope of the present invention in detail and clearly.

[0065] Component: One of the basic units in animation design software, which stores one or several graphics or patterns, can be placed on any point on a two-dimensional plane, and can be scaled, moved, and rotated, that is, it has attributes such as coordinates, size, and angle . It is composed of two dimensions, the time axis and multiple layers. Each layer can draw color blocks or place sub-components, and the color blocks and sub-components of each layer are superimposed to form a figure or pattern. Each point on the time axis is called a frame or a time point, and the graphics or patterns at differe...

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Abstract

The invention provides a two-dimensional animation production method. The method comprises the following steps of: drawing a plurality of limb element models of each limb element; selecting suitable limb element models and combining the models into a role; selecting limb presentation of each limb element according to posture requirements of the role, and placing the body presentation of each limb element at a corresponding time point; and generating body presentation of each limb element between any two adjacent role postures through ordered changes to complete continuous changes of role postures, and performing animation demonstration through a playhead. The invention further discloses the limb element model and the role. According to the method, a small number of limb element models and internal states of the limb element models are designed, the limb element models and the internal states of the element models are selected to form the role postures at the time points, and continuity processing is performed on the role postures, so that animation production is implemented; and the design is simple, the workload is greatly reduced, and requirements for designers and computer configurations are not high, thereby facilitating popularization.

Description

technical field [0001] The invention belongs to the technical field of two-dimensional animation production, and in particular relates to a body component model, a character and a method for producing two-dimensional animation. Background technique [0002] The so-called animation refers to the continuous playback of a series of static pictures with subtle changes at a certain rate, an illusion of dynamic picture changes due to the residual visual effect of the naked eye. The existing animation production process is basically a combination of computer technology and traditional animation production technology. Computer technology is applied to the animation production process, aiming to liberate people from the tedious and complicated animation production process with the help of advanced computer technology. Minimize the input of manpower and material resources, shorten the animation production time to improve production efficiency, so as to achieve the purpose of reducing ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/80
Inventor 翟翊民
Owner 翟翊民
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