Animation implementation method, system and animation updating method

An implementation method and system implementation technology, applied in the field of animation, can solve problems such as limited expression of animation effects and rigid movements

Inactive Publication Date: 2016-03-23
SHENGQU INFORMATION TECH SHANGHAI
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The disadvantage of 2D skeletal animation is that the expression of

Method used

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  • Animation implementation method, system and animation updating method
  • Animation implementation method, system and animation updating method
  • Animation implementation method, system and animation updating method

Examples

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Embodiment Construction

[0029] This invention proposes a new 2D animation implementation method, which combines the advantages of the two and optimizes it locally. The animation technology is successfully applied to the project, realizing a rich animation system and a dress-up system, which has been well received Player favorite.

[0030] The present invention will be described in further detail below in conjunction with the accompanying drawings and specific embodiments. Advantages and features of the present invention will be apparent from the following description and claims. It should be noted that the drawings are all in a very simplified form and use imprecise ratios, which are only used to facilitate and clearly assist the purpose of illustrating the embodiments of the present invention.

[0031] The invention provides a method for realizing animation, such as figure 1 shown, including:

[0032] Create an action database containing each part of the control object;

[0033] Edit the state o...

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Abstract

The invention provides an animation implementation method. The animation implementation method comprises the steps of making an action database including all parts of a control object, editing the state of each part at every moment in the action database, combining the state of each part to form an animation frame at every moment; and sequentially playing the animation frames to form an animation. The invention also provides an animation implementation system corresponding to the above animation implementation method. The animation implementation system comprises the action database, an editor and a player. The animation technology comprises a whole set of technical solution, specific animation editing tools, rich body parts and application of a key frame technology, the specific way of combining key frames and bone animation is adopted, the rich clothes-changing effect can be realized, meanwhile the animation data volume is greatly decreased and the making workload is greatly reduced, thus the comprehensive effect of flexibility, resource saving and friendliness to art is achieved. Based on the above system, the invention also provides an animation updating method so that clothes and equipment are convenient to change.

Description

technical field [0001] The invention relates to the field of animation, in particular to an animation realization method, system and animation updating method. Background technique [0002] In traditional 2D games, there are two classic techniques for realizing 2D animation: key frame animation and 2D skeletal animation. Skeletal animation requires more processor power than keyframe animation, but it also has more advantages. [0003] Each frame of animation in keyframe animation is actually a "snapshot" of a specific pose of the model. By interpolating between different frames, the engine can achieve smooth animation effects. The implementation of key frame animation has the advantages of real action and high aesthetics, but it also has the disadvantages of large animation file data, large memory resources and huge workload of changing clothing and weapon art. [0004] In skeletal animation, the model has a skeletal structure composed of interconnected "bones", and the a...

Claims

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Application Information

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IPC IPC(8): G06T13/80
CPCG06T13/80
Inventor 李小勇张悦陈子航
Owner SHENGQU INFORMATION TECH SHANGHAI
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