A data interception method for third-party audio players
A technology for data interception and audio data, applied in the direction of execution examples, program control devices, etc., can solve the problem of inability to intercept audio data of third-party audio players, and achieve good portability and backward compatibility
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[0032] In order to describe in more detail a method of data interception for a third-party audio player proposed by the present invention, in conjunction with the accompanying drawings, the examples are as follows:
[0033] figure 1 A method of data interception for a third-party audio player provided by Embodiment 1 of the present invention is shown. The method is based on the Android audio system, and for a third-party audio player, adopts data interception from the HAL layer, and mainly includes the following steps:
[0034] Step S101, creating a master control class object ProcessMaster;
[0035] Step S102, audio data interception initialization: the main control class object ProcessMaster obtains the playback thread of the third-party audio player in the Native layer according to the audio playback configuration parameters; open up the shared memory SharedBuffer1 of the Native layer, the shared memory SharedBuffer2 and the ring of the main control class object ProcessMast...
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