Method and device for shortening image delay
An image delay and image technology, applied in the field of virtual reality, can solve problems such as large image delay and poor user experience, and achieve the effects of shortening image delay, optimizing user experience, and broadening the scope of application
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Embodiment 1
[0034] figure 1 is a flow chart of a method for shortening image delay according to an embodiment of the present invention, see figure 1 , the method includes:
[0035] Step S11, setting the size of the frame buffer of the system according to the size of the display screen of the device to obtain a first buffer part and a second buffer part whose sizes are equal to the size of the display screen; the device here is a virtual reality device.
[0036] Step S12, using the display driver of the system to alternately read the first buffer and the second buffer according to the frame synchronization signal to obtain the current frame image and refresh the current frame image on the display screen;
[0037] Step S13 , using the display driver of the system to send a notification message to the application of the system, so that the application can synchronously draw the next frame of image into a buffer different from the buffer currently read by the display driver.
[0038] Depend...
Embodiment 2
[0040] Here is a brief introduction to the display synthesis mechanism of Android in the prior art. In practical applications, there are two ways to synthesize the application window Surface, one is to synthesize in the form of software, and the other is to use hardware. The software method is SurfaceFlinger, and the hardware method is Overlay. Because the content of hardware composition is relatively simple and the processing time is short, in this embodiment, the method of hardware composition is used to avoid the method of software composition. Simply put, Overlay is to send the format data and control information acceptable to the hardware to the frame buffer, and the hardware display driver is responsible for synthesizing the contents of the Overlay buffer and the main screen buffer. Specific to an application in a virtual reality device, the time required from capturing the change of the user's head position to drawing the corresponding image and finally displaying it on...
Embodiment 3
[0051] image 3 It is a structural block diagram of a device for shortening image delay according to an embodiment of the present invention, see image 3 , the device 30 for shortening image delay includes:
[0052] The frame buffer setting unit 301 is used to set the size of the frame buffer of the system according to the size of the display screen of the device, so as to obtain a first buffer portion and a second buffer portion whose size is equal to the size of the display screen; the device here can be A virtual reality device based on the Android system.
[0053] The display driving unit 302 is used to alternately read the first buffer and the second buffer according to the frame synchronization signal to obtain the current frame image and refresh the current frame image on the display screen in order from top to bottom, and at the same time, to the system The application drawing unit 303 sends a notification message;
[0054] The application drawing unit 303 is config...
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