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Man-machine chess-playing processing method and device

A technology of man-machine game and processing method, which is applied in the field of robotics, can solve the problem of high cost consumption, and achieve the effect of solving high cost consumption

Inactive Publication Date: 2017-03-08
ZHUHAI GREE INTELLIGENT EQUIP CO LTD +1
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] Embodiments of the present invention provide a method and device for processing human-computer games, so as to at least solve the technical problem of high cost consumption in the related art because the human-computer game system needs to be additionally equipped with a visual system

Method used

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  • Man-machine chess-playing processing method and device
  • Man-machine chess-playing processing method and device

Examples

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Embodiment 1

[0024] According to an embodiment of the present invention, an embodiment of a method for processing human-computer games is provided. It should be noted that the steps shown in the flowcharts of the accompanying drawings can be executed in a computer system such as a set of computer-executable instructions, and , although a logical order is shown in the flowcharts, in some cases the steps shown or described may be performed in an order different from that shown or described herein.

[0025] figure 1 is a flow chart of an optional human-computer game processing method according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:

[0026] Step S102, in the process of man-machine game, obtain the chess piece placement point when the player is playing chess through the chessboard;

[0027] Step S104, according to the obtained chess piece placement point, determine the chess piece placement position when the player plays...

Embodiment 2

[0038] According to another aspect of the embodiment of the present invention, there is also provided a processing device for a human-computer game, including: a first acquisition unit 20, used to acquire the position of the chess pieces when the player plays chess through the chessboard during the process of the human-computer game Point; Determining unit 40 is used for determining the chess piece placement position when the player plays chess according to the chess piece placement point obtained; Upload unit 60 is used to upload the chess piece placement chess position when the chess player determined to play chess The robot control system enables the robot control system to control the playing robot to perform the man-machine playing task.

[0039] Through the above implementation, the purpose of uploading the chess position to the robot when playing chess is achieved, thereby realizing the technical effect of replacing the traditional vision system by completing the man-mac...

Embodiment 3

[0046] According to another aspect of the embodiments of the present invention, a robot and a processing device for man-machine games are also provided. It should be noted that the device for processing human-computer games in Embodiment 3 may be the device for processing human-computer games described in any implementation manner in Embodiment 2, and details will not be repeated here.

[0047] The serial numbers of the above embodiments of the present invention are for description only, and do not represent the advantages and disadvantages of the embodiments.

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Abstract

The invention discloses a man-machine chess-playing processing method and device. The method comprises the steps: obtaining the points of chess pieces in a man-machine chess-playing process through a checkerboard when chess players play chess; determining the positions of chess pieces according to the obtained points of chess pieces when chess players play chess; uploading the determined positions of chess pieces when chess players play chess to a robot control system, so as to enable the robot control system to control a chess playing robot to execute a man-machine chess-playing task. The method solves technical problems of high cost and consumption in the related technologies, which are caused by that a man-machine chess-playing system needs to be additionally provided with a visual system.

Description

technical field [0001] The present invention relates to the field of robots, in particular to a method and device for processing human-machine games. Background technique [0002] At present, man-machine games (that is, people playing chess with robots) can not only reflect the technological content, but also realize the entertainment of human-computer interaction. In related technologies, the man-machine game system needs to be equipped with a vision system. When playing chess, an ordinary chessboard is used. Every time the chess player (ie, the player) plays a chess game, the vision system will take pictures and process the pictures taken. , and at the same time pass the processed information to the robot to complete the corresponding chess-playing task. However, the man-machine game system requires an additional vision system, resulting in high cost consumption. [0003] For the above problems, no effective solution has been proposed yet. Contents of the invention ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06N99/00A63F3/00
CPCA63F3/00003A63F3/00643A63F2003/00662G06N20/00
Inventor 王林冰马威朱茂娟李健斌韩冰段尧王鑫杨裕才古鹏曾奇晏晚君
Owner ZHUHAI GREE INTELLIGENT EQUIP CO LTD
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