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A virtual fitting method based on webgl technology

A technology of virtual fitting and realization method, applied in the field of 3D simulation, to achieve the effect of rich 3D content

Active Publication Date: 2020-08-07
HOHAI UNIV CHANGZHOU
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

At present, from a global perspective, WebGL technology is more and more widely used, but there is still a lack of a relatively systematic virtual fitting solution based on the WebGL platform

Method used

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  • A virtual fitting method based on webgl technology
  • A virtual fitting method based on webgl technology
  • A virtual fitting method based on webgl technology

Examples

Experimental program
Comparison scheme
Effect test

Embodiment Construction

[0051] The present invention will be further described below in conjunction with the accompanying drawings.

[0052] Such as figure 1 , figure 2 As shown, a virtual fitting method based on webGL technology includes the following steps:

[0053] In terms of body adjustments:

[0054] Such as image 3 As shown, assume that the initial human body model is bound to a set of skeletons, and use B i =(T x , T y , T z , R x , R y , R z ,S x ,S y ,S z ) represents the displacement value T, rotation value R and scaling value S of the i-th bone in the skeleton in the x-axis, y-axis, and z-axis directions. from figure 1 You can see that this is a schematic diagram of a human model and the skeleton bound to the human model. At the same time, the upper arrow of the schematic diagram demonstrates the adjustment of the human model body shape, and the lower arrow demonstrates the adjustment of the human model pose. If the skeleton has a total of n b root bone, use B i =(T x ...

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PUM

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Abstract

The present invention discloses a WebGL (web graphics library) technology-based virtual cloth fitting realization method. According to the method, when a user gives bodily form characteristic parameters, the bodily form of a body model is made to be approximated to the bodily form given by the user; when the user selects clothes, a given scheme can eliminate the penetration problem of a cloth model and the body model; and the given scheme enables the user to change the posture or action of the body model. With the method provided by the invention adopted, webGL platform-based virtual cloth fitting can be realized, complexity is low, and an excellent cloth fitting effect can be realized.

Description

technical field [0001] The invention relates to a virtual fitting method based on webGL technology, which belongs to the technical field of three-dimensional simulation. Background technique [0002] Today, with the increasingly developed network communication, e-commerce has become an inseparable part of our life, and clothing plays a very important role in e-commerce transactions. However, due to the limitations of online shopping, the clothes purchased by buyers often appear inappropriate, resulting in poor clothing shopping experience and high return rates. This promotes the research on the online virtual fitting system. The virtual fitting system is a real-time interactive platform applied to clothing e-commerce, which plays a great role in promoting the development of the clothing industry, footwear, luggage and cosmetics industries. [0003] However, at present, most of the virtual fitting systems need to download independent software because they use three-dimension...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06Q30/06G06T17/00G06T13/40
CPCG06Q30/0643G06T13/40G06T17/00G06T2210/16
Inventor 江超群童晶杨语晨卢光宏
Owner HOHAI UNIV CHANGZHOU
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