High-quality 3D texture reconstruction method
A high-quality, 3D technology, applied in 3D modeling, image data processing, and details involving processing steps, etc., can solve the problems of color ghosting in the edge area of the reconstructed model, blurred color images, and the effect of blurred color information. The effect of solving color edge ghosting, improving texture quality, and improving sharpness
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[0030] The present invention will be further described in detail below in conjunction with the accompanying drawings and through specific embodiments. The following embodiments are only descriptive, not restrictive, and cannot limit the protection scope of the present invention.
[0031] Step 1: Use the depth sensor of the Kinect camera to obtain the depth map of the actual scene or object, use the infrared emitter and infrared receiver to obtain the color map of the actual scene and object, and use the internal parameters of the camera and the transformation matrix to convert the original image coordinate system The depth map is transformed into a vertex map and a normal map in the camera space coordinate system. Assuming that the depth map is collected at time i, then each GPU thread will process the depth map D i Each pixel u=(x,y) in (u) is processed in parallel. Generate a vertex map v by calibrating the internal parameter matrix K ...
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