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Method and device for controlling VR equipment

A technology of equipment and location, applied in the field of communication, can solve the problems of inability to provide VR equipment control methods, affect operation efficiency, user consumption, etc., and achieve the effect of convenient VR equipment control methods

Active Publication Date: 2020-04-07
YULONG COMPUTER TELECOMM SCI (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] However, there are often some problems in using the above to realize the control of VR equipment.
For example, when a user controls a VR device through a VR helmet worn by the user, if the operation steps are cumbersome, the user needs to frequently turn the head to rotate the gyroscope installed in the VR helmet, which may easily cause eye fatigue or Head dizziness; if the user tries to control the VR device through the Bluetooth handle, then after purchasing the VR device, it must be equipped with a Bluetooth handle that matches the VR device, and the subsequent maintenance of the VR device also requires Maintaining the Bluetooth handle will cause additional consumption for the user; if the user directly controls the VR device through the touchpad or physical buttons, the user needs to frequently perform other touch operations when wearing the VR helmet. This will affect the immersive experience that VR technology brings to users, and when users wear VR helmets, there are often restrictions on the movement space, which in turn affects the operational efficiency during actual operations.
[0004] It can be seen that none of the above three methods of controlling VR devices can provide users with flexible and convenient ways to control VR devices.

Method used

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  • Method and device for controlling VR equipment
  • Method and device for controlling VR equipment

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Embodiment Construction

[0026] The following will clearly and completely describe the technical solutions in the embodiments of the present invention with reference to the accompanying drawings in the embodiments of the present invention. Obviously, the described embodiments are only some, not all, embodiments of the present invention. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the protection scope of the present invention.

[0027] The embodiment of the present invention can be applied to a VR helmet, and an infrared (English: Infrared Radiation, IR) camera is arranged on the VR helmet. Among them, the infrared camera can identify the eyeball part of the user wearing the VR helmet in real time, and track the movement trajectory of the eyeball part within a period of time, so as to determine the moving distance of the eyeball part within a period of time, and the eyeball part of eac...

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Abstract

The invention discloses a method and device for controlling VR equipment, and relates to the technical field of communications. A flexible and convenient VR equipment control mode can be provided for a user. The method comprises the steps that the displacement distance of the eyeball part of a user in a certain time, the position of the eyeball part at the initial time of a certain time and the position of the eyeball part at the cut-off time in a certain time are obtained through an infrared camera; if the displacement distance is larger than a distance threshold value, a first image, corresponding to the position of the initial time, of the eyeball part and a second image, corresponding to the position of the cut-off time, of the eyeball part are determined; the first image is zoomed in according to the first specified percentage, and the second image is zoomed out according to the second specified percentage. The method and device are suitable for the control process of the VR equipment.

Description

technical field [0001] The present invention relates to the field of communication technology, in particular to a method and device for controlling VR equipment. Background technique [0002] With the popularity of virtual reality (English: Virtual Reality, VR) technology, VR equipment has also been widely used. Currently, users can control VR devices through VR helmets worn by themselves, Bluetooth controllers that can communicate with VR devices, etc., or users can directly control VR devices through touchpads or physical buttons. [0003] However, there are often some problems in implementing the control of the VR device by adopting the above method. For example, when a user controls a VR device through a VR helmet worn by the user, if the operation steps are cumbersome, the user needs to frequently turn the head to rotate the gyroscope installed in the VR helmet, which may easily cause eye fatigue or Head dizziness; if the user tries to control the VR device through th...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): G06F3/01
CPCG06F3/013G06F2203/04806
Inventor 熊磊阙鑫地
Owner YULONG COMPUTER TELECOMM SCI (SHENZHEN) CO LTD