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Method and device for generating role action

An action and character technology, applied in the field of game development, can solve the problems of not being able to meet the needs of players' personalized character images, and character actions are fixed, so as to improve user experience, improve fun, and avoid monotonous and boring effects

Active Publication Date: 2017-05-31
BEIJING PIXEL SOFTWARE TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The present invention provides a method and device for generating character actions to solve the problem that the role actions in the game are fixed and cannot meet the needs of players for personalized character images

Method used

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  • Method and device for generating role action
  • Method and device for generating role action
  • Method and device for generating role action

Examples

Experimental program
Comparison scheme
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Embodiment 1

[0020] figure 1 This is a schematic diagram of the flow of a character action generation method provided in the first embodiment of the present invention. This embodiment is applicable to the situation of automatically generating game characters. The method can be executed by a character action generation device, which can be software and / or Realized by hardware. Such as figure 1 As shown, the method includes:

[0021] S110: Acquire key frame posture information of the character action, where the key frame posture information is used to describe the skeleton feature of the character action.

[0022] The character action may be an action performed by the game character in the game. In this embodiment, the character action is a personalized character action set by the game player according to his own needs. The key frame posture information is information corresponding to the personalized character action set by the game player input to the terminal. The key frame posture informati...

Embodiment 2

[0030] figure 2 It is a schematic diagram of the operation flow of generating a skeleton animation file in a method for generating a character action in the second embodiment of the present invention. This embodiment proposes a character motion generation method on the basis of the first embodiment, and further describes the specific steps of generating a skeleton animation file from the key frame posture information. Such as figure 2 As shown, specifically:

[0031] S210. Extract key frame actions from a preset skeleton animation file, convert the key frame actions into action feature data and store them in an action feature library, the action feature library including action feature data, action file name and action frame serial number.

[0032] The preset skeletal animation file is the original skeletal animation file of the game. The key frame action is the corresponding information extracted from the preset skeletal animation file when the game character performs a more def...

Embodiment 3

[0071] image 3 Shown is a schematic structural diagram of a character action generating apparatus provided in Embodiment 3 of the present invention, such as image 3 As shown, the game level processing device includes: a key frame posture information acquisition module 310 and a skeleton animation file generation module 320.

[0072] Among them, the key frame posture information acquisition module 310 is used to obtain key frame posture information of a character action, and the key frame posture information is used to describe the skeleton feature of the character action.

[0073] The skeletal animation file generating module 320 is configured to generate a skeletal animation file from the key frame posture information according to a preset algorithm, and the skeletal animation file is used to perform preset actions of the game character.

[0074] Further, the character action generating device further includes:

[0075] The action feature database acquisition module is used to extra...

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Abstract

The invention discloses a method and a device for generating a role action. The method comprises steps: the key frame attitude information of the role action is acquired, wherein the key frame attitude information is used for describing skeleton features of the role action; and according to a preset algorithm, the key frame attitude information generates a skeleton animation file, wherein the skeleton animation file is used for executing a preset action of a game role. The problem that the role action in the game is fixed and unchanged, and thus, requirements on an individual role image by a player can not be met is solved; through generating the new skeleton animation file from the acquired key frame attitude information of the role action, single boring of the game role can be effectively avoided, a distinctive role image is created according to the preference of the user, a role image which is liked by the user is further designed, the interests of the game are thus improved, and the user experience is enhanced.

Description

Technical field [0001] The embodiment of the present invention relates to the technical field of game development, and in particular to a method and device for generating character actions. Background technique [0002] In the development process of large-scale 3D online games, in order to increase the fun and sociality of the game, characters will be provided with rich expressions and actions. For example, in shooting games, the character usually has fixed actions such as running, jumping and shooting preset in the game; in role-playing games, the character will further preset more combat skill actions. Traditional character editing methods are created by professional animators using professional editors. In recent years, there are also many games where the player can set the character's expression details. For example, "Sword Spirit" has a face-squeezing system for the player's face shape, and "Overwatch" can also set the character's expression action from the selection list. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 王彦
Owner BEIJING PIXEL SOFTWARE TECH
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