Method and device for generating role action
An action and character technology, applied in the field of game development, can solve the problems of not being able to meet the needs of players' personalized character images, and character actions are fixed, so as to improve user experience, improve fun, and avoid monotonous and boring effects
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Embodiment 1
[0020] figure 1 This is a schematic diagram of the flow of a character action generation method provided in the first embodiment of the present invention. This embodiment is applicable to the situation of automatically generating game characters. The method can be executed by a character action generation device, which can be software and / or Realized by hardware. Such as figure 1 As shown, the method includes:
[0021] S110: Acquire key frame posture information of the character action, where the key frame posture information is used to describe the skeleton feature of the character action.
[0022] The character action may be an action performed by the game character in the game. In this embodiment, the character action is a personalized character action set by the game player according to his own needs. The key frame posture information is information corresponding to the personalized character action set by the game player input to the terminal. The key frame posture informati...
Embodiment 2
[0030] figure 2 It is a schematic diagram of the operation flow of generating a skeleton animation file in a method for generating a character action in the second embodiment of the present invention. This embodiment proposes a character motion generation method on the basis of the first embodiment, and further describes the specific steps of generating a skeleton animation file from the key frame posture information. Such as figure 2 As shown, specifically:
[0031] S210. Extract key frame actions from a preset skeleton animation file, convert the key frame actions into action feature data and store them in an action feature library, the action feature library including action feature data, action file name and action frame serial number.
[0032] The preset skeletal animation file is the original skeletal animation file of the game. The key frame action is the corresponding information extracted from the preset skeletal animation file when the game character performs a more def...
Embodiment 3
[0071] image 3 Shown is a schematic structural diagram of a character action generating apparatus provided in Embodiment 3 of the present invention, such as image 3 As shown, the game level processing device includes: a key frame posture information acquisition module 310 and a skeleton animation file generation module 320.
[0072] Among them, the key frame posture information acquisition module 310 is used to obtain key frame posture information of a character action, and the key frame posture information is used to describe the skeleton feature of the character action.
[0073] The skeletal animation file generating module 320 is configured to generate a skeletal animation file from the key frame posture information according to a preset algorithm, and the skeletal animation file is used to perform preset actions of the game character.
[0074] Further, the character action generating device further includes:
[0075] The action feature database acquisition module is used to extra...
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