Hair processing method and system for game role
A technology of game characters and processing methods, applied in indoor games, video games, image data processing and other directions, can solve the problems of unrealistic hair rendering and hair cannot show light and shadow effects, saving performance consumption, and achieving realistic and delicate highlight performance. Effect
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[0027] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in detail below in conjunction with the accompanying drawings and specific embodiments. The hair treatment method and system of the game characters of the present invention are suitable for the development of game animation images.
[0028] figure 2 Shown is an overall structural diagram according to an embodiment of the present invention.
[0029] Part 1: Character hair rendering preparation. The details are shown in (1)-(2) below, including:
[0030] (1) The color of the character's hair itself and information related to light and shade are drawn into the diffuse reflection map for each pixel. Considering the high consumption of real-time light performance, a false light is added to the shader (shader) to act as a real light source, and the color of light (_LightColor), the direction vector of light (_LightDir) and the intensity ...
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