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A control method and system for an intelligent module based on wireless communication technology

A technology of wireless communication and control method, which is applied in the field of puzzle games, and can solve problems such as a single driver SDK, inability to perform position positioning, and inability to develop smart device games.

Active Publication Date: 2020-08-04
李守明
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] 1) Only one tag can be recognized at the same time, which cannot satisfy those games that require simultaneous multi-point sensing and recognition;
[0005] 2) It is impossible to locate the position, that is, the label is placed in any position is the same, so it cannot support games with position recognition scenarios;
[0006] 3) The driver SDK integrated into the game is relatively simple, and it is only developed for a certain type of device or application, which cannot meet the game development needs of smart devices, such as mobile phones, tablets, smart TVs, etc. The cost of independent development by game companies is too high

Method used

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  • A control method and system for an intelligent module based on wireless communication technology
  • A control method and system for an intelligent module based on wireless communication technology
  • A control method and system for an intelligent module based on wireless communication technology

Examples

Experimental program
Comparison scheme
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Embodiment 1

[0045] like figure 1 As shown, in this embodiment, a control method of an intelligent module based on wireless communication technology includes:

[0046] S10. Labels are set in the smart module, and a plurality of coils are set in the operating device of the smart module;

[0047] S20. Control the multiple coils sequentially through the matrix antenna multi-coil processing module, and poll whether each coil senses a tag;

[0048] S30. Identify the coil that senses the tag, locate the position according to the serial number of the coil, and read the information of the tag corresponding to the coil.

[0049] In this embodiment, the position positioning and multi-point non-contact sensing of the smart module can be performed by means of multi-coils and multi-tags, which improves the user experience of educational games and interesting teaching.

[0050] In this embodiment, this method is applicable to all games such as chess and card, tower defense, etc. that require position ...

Embodiment 2

[0065] like Figure 5 As shown, in this embodiment, a control system for a smart module based on wireless communication technology is characterized in that it includes: a smart module 10, an MCU module 20, a data transmission module 30 and a matrix antenna multi-coil processing module 40, wherein ,

[0066] The smart module 10 is used for setting labels in the smart module, and a plurality of coils are arranged in the operating device of the smart module;

[0067] The MCU module 20 is used to control the smart module and the matrix antenna multi-coil processing module, identify the coils that sense the tags, position the coils according to the numbers of the coils, and read the information of the tags corresponding to the coils;

[0068] The matrix antenna multi-coil processing module 40 is used to control the plurality of coils in sequence, and poll whether each coil senses a tag;

[0069] The data transmission module 30 is used for data transmission between the MCU module,...

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Abstract

The invention relates to the technical field of intelligent games and discloses an intelligent module control method and system based on a wireless communication technology. The method comprises steps as follows: a label is arranged in an intelligent module, and a plurality of coils are arranged in an operation device of the intelligent module; the coils are controlled sequentially through a matrix antenna multi-coil processing module, and polling is performed to determine whether each coil senses the label; the coil which senses the label is recognized, position location is performed according to the serial number of the coil, information of the label corresponding to the coil is read, and position location and multi-point non-contact induction can be performed on the intelligent module in a multi-coil and multi-label manner, and the user experience of the intelligent games and interesting teaching is improved.

Description

technical field [0001] The present invention relates to the technical field of educational games, in particular to a control method and system for an intelligent module based on wireless communication technology. Background technique [0002] Puzzle games, as educational entertainment suitable for all ages, have been loved by people since ancient times, and various playing methods have been invented and created, such as go, poker, chess and so on. Thanks to the development and popularization of smart devices and game devices, many offline gameplays have also been transplanted to smart devices, and at the same time, more abundant game types and gameplays have been created, such as puzzle table games, tower defense, action games, etc. Fighting classes, etc., it is easy to find all kinds of playmates on the Internet. However, some games will lose a lot of fun without actual physical operation. In addition, for the elderly and children user groups, they should not be too addict...

Claims

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Application Information

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IPC IPC(8): A63F9/00
CPCA63F9/00
Inventor 李守德李守明
Owner 李守明