Extension PBD based skinning technology and weight re-locating method in character animation
A technology to expand position and dynamics, applied in animation production, image data processing, instruments, etc., can solve the problem of grid vertex weights taking too much time and the effect is not realistic enough, achieving fast speed, good efficiency and effect, and ensuring correctness sexual effect
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[0061] figure 1 The processing flow of the skinning technology based on extended position dynamics and the weight repositioning method in character animation is given, and the present invention is further described below in conjunction with other drawings and specific implementation methods.
[0062] The present invention provides a skinning technology and weight repositioning method based on extended position dynamics in character animation. The main steps are introduced as follows:
[0063] 1. Grid initialization
[0064] This method generates the corresponding tetrahedral mesh according to the input triangular mesh, completes the definition of various constraints in the tetrahedral mesh and calculates the weight of the vertices in the triangular mesh and the tetrahedral mesh. The initial input is a triangular mesh file, stored in obj format, such as figure 2 shown. For the triangular mesh, use the software PhysXViewer to generate its corresponding tetrahedral mesh, such...
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