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Gse 2D game engine

A game engine and game technology, applied in the field of Gse2D game engine, can solve problems such as high difficulty in use and complex structure, and achieve the effect of ensuring high efficiency and quality, and improving development efficiency.

Inactive Publication Date: 2017-10-31
GUANGDONG UNIV OF PETROCHEMICAL TECH
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0007] In order to overcome the disadvantages of complex structure and difficult use of existing game engines, the present invention provides a game engine with clear structure, easy to use, and high flexibility

Method used

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Embodiment Construction

[0029] The present invention will be further described below in conjunction with the accompanying drawings. The invention provides a Gse 2D game engine, which is a 2D game development engine with complete functional modules. With complete functions of graphics, physics, interface, audio, resource management, animation, text, log, etc., game developers can make games more efficiently. Such as figure 1 As shown, the Gse 2D game engine of the present invention adopts the SDL multimedia development library based on DirectX as the bottom layer, and the upper layer functional modules include basic modules, audio modules, graphics modules and physical modules to provide various functions required for game development.

[0030] figure 2 It is the specific architecture of the Gse2D game engine. In order to further illustrate the specific functions and specific implementation methods of the game engine of the present invention, the game engine can be divided into three layers accordi...

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Abstract

The invention discloses a Gse 2D game engine. The engine comprises a basic module, an audio module, a graph module and a physical module, wherein the basic module is used for packaging and optimizing an SDL multimedia development library to realize various components required by game development; the audio module is on the basis of SDL-Mixer to support the functions of play, pause, recover, stop and volume; the graph module is on the basis of SDL / SDL-Image to realize the rendering and animation play of game scenes, game roles and characters; and the physical module integrates an open-source Box 2D physical engine so as to simulate various physical characteristics of objects. When using the Gse 2D engine to develop games, the developers only need to concern the rule parts such as playing methods and level design of the games, and do not need to concern the bottom levels of the games, so that the game development efficiency can be greatly enhanced.

Description

Technical field [0001] The invention relates to the technical field of game development, in particular to a Gse 2D game engine. technical background [0002] With the development of the game industry, games have higher and higher requirements for technology, especially game engine technology. The game engine is the "heart" of the game. The engine organically combines the general parts of the game, such as rendering system, artificial intelligence, collision detection, sound processing and input and output, and guides them to work in an orderly and coordinated manner. It can be said that the performance of the game depends largely on the quality of the engine. [0003] Currently, there are many widely used game engines in the world. For example: BigWorld engine from BigWorld, Gamebryo from Emergent, unreal 2 and unreal 3 from Epic, Unity3D developed by Unity Technologies, CryEngine1, CryEngine2 and CryEngine3 from Crytek, Torque 3D engine from Garage Games, famous foreign M...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06F9/44
CPCG06F8/34
Inventor 许波曾嘉敏陈法林佘晓鑫林基凡杨宇浩邱俊亮
Owner GUANGDONG UNIV OF PETROCHEMICAL TECH
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