A Method for Accelerating the Rendering of Direct Lighting Effects in 3D Scenes Using Surface Light Source Visibility Spatial Correlation
A 3D scene and surface light source technology, applied in 3D image processing, instruments, calculations, etc., can solve problems such as large drawing time overhead, reduce direct lighting effect aliasing, and improve image quality
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[0023] In order to make the features and advantages of the method more clear, the method will be further described below in conjunction with specific embodiments. This embodiment considers a 3D model of a room containing a rabbit and a table, where a flat rectangular surface light source is used to illuminate the 3D scene. The CPU of the computer system is Intel(R) Xeon(R) CPU E3-1225 v3@3.20GHz, the memory is Kingston 8GB DDR3 1333, the disk is Buffalo HD-CE 1.5TU2, the graphics card is NVidia Quadro K2000; the computer operating system is Windows 7, The software programming tool uses VC++2010.
[0024] The technical solution of this method is realized in the following way: a method for accelerating the direct lighting effect rendering of a 3D scene by using the surface light source visibility space correlation, which is characterized in that: the virtual camera is placed at the viewpoint position, and according to the shooting parameters of the virtual camera, the ray projec...
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