Efficient rendering communication method, storage medium, device and system for flash and js pages
A communication method and technology of a communication system, applied in the field of Flash live broadcast development, can solve the problems of screen freeze, poor user experience, low communication performance, etc., to increase the number of IO operations, reduce the peak value of data communication, and achieve a good user experience. Effect
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[0030] The present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0031] It is understandable that the rendering of the Flash player is composed of one frame by one frame. For example, a 30-frame Flash animation renders one screen in 30.33 milliseconds, and renders 30 screens in sequence like a slideshow in one second, so that users can See a 30fps Flash animation. Generally, 24 pictures are played in one second, and the user's naked eyes will not feel stuck. The more pictures played in one second, the smoother the Flash animation will be. On the contrary, when the number of pictures played in one second is less than 24 pictures, the user will start to feel stuck, and the less pictures played in one second, the stronger the feeling of freeze will be. Therefore, in order to solve the problem of stuttering, the Flash player must ensure that there are enough images rendered per second (preferably grea...
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