Charge shooting aiming method used in shooting game

A game and crosshair technology, applied in the field of data processing, can solve problems such as low immersion, poor user experience, and poor game user experience, and achieve the effect of increasing user experience, improving the sense of operation and gameplay, and improving the sense of immersion

Inactive Publication Date: 2018-04-20
TONGJI UNIV
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

The traditional shooting method on the mobile phone screen has a poor experience and is difficult to aim at the target. In addition, the previous charging design separates the progress bar and the crosshair, so that gamers cannot focus on shooting and aiming. Observe whether the progress bar is read
The interactive design of the game interface of the traditional charging shooting has caused the problem of poor user experience and low immersion in the game

Method used

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  • Charge shooting aiming method used in shooting game
  • Charge shooting aiming method used in shooting game

Examples

Experimental program
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Effect test

Embodiment

[0024] Such as figure 1 , 2 As shown, the present invention provides an aiming method for charged shooting in the field of games, including an aiming sight 2 and an annular charged shooting progress bar 1 arranged around the aiming sight 2, and the present invention surrounds the traditional crosshair Added a charge shooting progress bar display, players do not need to switch their eyes back and forth between the front sight and the progress bar to observe whether the progress bar has been read, which improves the game experience and immersion.

[0025] The aiming sight 2 is shaped as a cross, and the center of the cross is a small circular dot, and a diamond-shaped frame is set on the periphery of the dot.

[0026] Working method of the present invention is as follows:

[0027] 1) The player clicks the button to trigger the charged shooting;

[0028] 2) The aiming star appears in the game screen, such as figure 2 As shown in the example (1) in;

[0029] 3) If the player...

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Abstract

The invention relates to a charge shooting aiming method used in a shooting game. The method includes the steps that when it is detected by a mobile terminal that a charge shooting button on a game interface is triggered, an aiming sight bead appears in an aiming area on the game interface; when it is detected by the mobile terminal that the charge shooting button on the game interface is in a continuously triggered state, a dynamic rounding annular charge shooting progress bar appears around the aiming sight bead in the aiming area; when it is detected by the mobile terminal that the triggering of the charge shooting button on the game interface is cancelled in the continuously triggered state, the aiming sight bead and the annular charge shooting progress bar disappear; when the charge shooting button is in the continuously triggered state until the annular charge shooting progress bar is completely filled, and it is detected by the mobile terminal that the triggering of the charge shooting button on the game interface is cancelled, critical strike shooting is performed. Compared with the prior art, the method has the advantages of improving game user experience, improving accuracy and the like.

Description

technical field [0001] The invention relates to the field of data processing, in particular to a charging and aiming method used in shooting games. Background technique [0002] In recent years, with the rapid development of wireless communication technology and hardware technology, mobile devices are constantly being introduced, and the number of smart phone users with portability, mobility and the ability to use fragmented time at any time has increased dramatically, which has led to game users gradually shifting from terminal games Shifting to mobile games, mobile games have now become the largest game form among the existing game forms. In addition, the trend of heavy-duty mobile games is becoming more and more obvious, and heavy-duty mobile games have gradually become an extremely important category of mobile games. [0003] Mobile game interaction design, as the language of interaction between games and players, occupies a pivotal position in the entire game design. ...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/42A63F13/426A63F13/837
CPCA63F13/42A63F13/426A63F13/837A63F2300/8076
Inventor 金小能刘硙
Owner TONGJI UNIV
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