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Robot emotion model generation method, emotion model and interactive method

A model generation and robotics technology, applied in the direction of instruments, manipulators, computer parts, etc., can solve the problems of lack of personality characteristics, users cannot obtain emotional interaction experience, and user experience is not high, so as to achieve the effect of improving authenticity

Active Publication Date: 2018-05-08
卢卡(北京)智能科技有限公司
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

However, the current emotional robots pay attention to the user's emotions, and then choose different reply methods for emotional interaction according to the user's emotions, so that the interaction is completely based on the user as the absolute subject. There will be inconsistencies in the actual situation of their respective emotions, resulting in the current emotional robot being completely a comforting robot, and users cannot obtain a real emotional interaction experience
[0006] In the process of implementing this application, the inventors found that the existing emotional robots have at least the following defects: emotional robots only pay attention to the emotional state of the user and lack independent personality characteristics, resulting in interaction based entirely on the user's emotion as the core, and ultimately make the emotional The interaction is not realistic enough, and the user experience is not high

Method used

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Embodiment Construction

[0044] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be described in further detail below in conjunction with specific embodiments and with reference to the accompanying drawings.

[0045] It should be noted that all expressions using "first" and "second" in the embodiments of the present invention are to distinguish two entities with the same name but different parameters or parameters that are not the same, see "first" and "second" It is only for the convenience of expression, and should not be construed as a limitation on the embodiments of the present invention, which will not be described one by one in the subsequent embodiments.

[0046] At present, making robots have emotions is still one of the biggest problems. Robot emotions often rely on rules and game-based point systems, and there is still a certain distance from truly enabling robots to have spontaneous emotion generation and emotional c...

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Abstract

The invention discloses a robot emotion model generation method, an emotion model and an interactive method. The interactive method comprises the steps of presetting multiple different emotion types according to control or interactive demands, and taking the emotion types as observable state values; obtaining external factors capable of influencing robot emotions, and setting the external factorsto be in a hidden state; through simulation experiments or real person experiments, obtaining an initial state probability matrix and a state transfer probability matrix corresponding to preset different character types; through a forward-backward algorithm, building hidden Markov models corresponding to the different character types; through the hiding state and by adopting an expectation maximization algorithm, solving the hidden Markov models to obtain probabilities of all observable states; and selecting the emotion type corresponding to the observable state with the highest probability asthe emotion of a robot, and obtaining a robot emotion model. According to the scheme, relatively independent emotions can be established for the robot, so that the authenticity and experience of robot and user emotion interaction are improved.

Description

technical field [0001] The present invention relates to the technical field related to robot emotion interaction, in particular to a method for generating a robot emotion model, an emotion model and an interaction method. Background technique [0002] The concept of Affective Computing was proposed by Professor Picard of MIT Media Lab in 1997. Affective computing is essentially a typical pattern recognition problem. Smart machines use a variety of sensors to obtain various data such as human expressions, postures, gestures, voice, intonation, blood pressure, heart rate, etc., and combine contextual information such as the environment, context, and situation at that time to recognize and understand human emotions. Affective computing is a highly comprehensive technical field, and its main research contents can be summarized into six aspects: 1. Research on emotional mechanism; 2. Acquisition of emotional signals; 3. Analysis, modeling and recognition of emotional signals; 4....

Claims

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Application Information

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IPC IPC(8): G06K9/62G06F17/30B25J11/00
CPCG06F16/3329B25J11/0005G06F18/2415G06F18/295
Inventor 蔡森川顾嘉唯
Owner 卢卡(北京)智能科技有限公司
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