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Method and system for implementing virtual reality and set top box

A technology of virtual reality and implementation method, applied in the field of virtual reality, can solve the problem of low user experience, and achieve the effect of reducing cost, improving user experience, and high penetration rate

Inactive Publication Date: 2018-05-25
ZTE CORP
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0006] The implementation method, system and set-top box of virtual reality provided by the embodiment of the present invention mainly solve the technical problem that ordinary families cannot enjoy the fun brought by virtual reality technology through the set-top box with high penetration rate and strong processing capacity in the prior art , resulting in technical problems for users with low experience

Method used

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  • Method and system for implementing virtual reality and set top box
  • Method and system for implementing virtual reality and set top box
  • Method and system for implementing virtual reality and set top box

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Experimental program
Comparison scheme
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Embodiment 1

[0027] In order to allow more users to experience the fun brought by virtual reality technology, this embodiment provides a method for implementing virtual reality, which is implemented by a set-top box, and will be combined below figure 1 The implementation method of virtual reality is introduced in detail, so that those skilled in the art can have a further understanding of the advantages and details of the method:

[0028] S102. The set-top box acquires the scene simulation signal of the scene to be simulated transmitted by the virtual reality signal source.

[0029] There may be multiple virtual reality signal sources, such as a local memory of the set-top box or a mobile storage device connected to the local of the set-top box. When the virtual reality signal source is the local memory of the set-top box, the user can store the video or game for virtual reality processing in the local memory of the set-top box, and let the set-top box read the scene simulation signal of t...

Embodiment 2

[0046] This embodiment firstly provides a set-top box, please refer to figure 2 :

[0047] The set-top box 20 includes a source signal receiving module 202 , a source signal processing module 204 and a source signal output module 206 .

[0048] There may be multiple virtual reality signal sources, such as a local memory of the set-top box 20 or a local mobile storage device connected to the set-top box 20 . When the virtual reality signal source is the local memory of the set-top box 20, the user can store the video or game that the user wants to perform virtual reality processing in the local memory of the set-top box 20, and let the source signal receiving module 202 read from its local memory to the A scene simulation signal for a simulated scene. Or, when the set-top box 20 has the ability to support the connection of an external storage device, such as a USB interface on the set-top box 20, the user can store video files in advance in the external storage device, such ...

Embodiment 3

[0064] This embodiment provides a virtual reality realization system, such as Figure 5 As shown, the virtual reality realization system 5 includes a virtual reality device 50 and the set-top box 20 provided in the second embodiment. The implementation system 5 of virtual reality is introduced below in combination with specific examples:

[0065] The virtual reality device 50 receives the scene simulation signal output by the top box 20, and the scene simulation signal includes image signals, audio signals and other sensory experience control signals, such as olfactory simulation control signals, tactile simulation control signals, etc. The virtual reality device 50 displays 3D stereoscopic video to the user on the display screen, so that the user can feel that he is in the virtual world through the 3D stereoscopic video watched in real time, and the sound, smell, and dynamic changes of the environment in the simulated scene.

[0066] Sensors, distance sensors, accelerometers...

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PUM

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Abstract

The embodiment of the invention provides a method and system for implementing virtual reality and a set top box. A scene simulation signal of a to-be-simulated scene is acquired from a virtual realitysignal source by the set top box, then an image signal included in the acquired virtual scene simulation signal is subjected to three-dimensional display processing, and the processed scene simulation signal is sent to virtual reality output equipment, so that the virtual reality output equipment simulates a three-dimensional to-be-simulated scene according to the scene simulation signal. According to such scheme provided by the embodiment of the invention, powerful processing capacity of the set top box is sufficiently utilized, modeling equipment in professional virtual reality equipment isreplaced, cost of implementing virtual reality at home is reduced, and a user experiences the fun of a virtual reality technology on the basis of the set top box. Meanwhile, based on the advantage ofhigh popularity rate of the set top box in families, more people experience the advantages and fun brought by the virtual reality technology, and user experience when massive users view a video or carry out game entertainment is improved.

Description

technical field [0001] The invention relates to the field of virtual reality, in particular to a virtual reality realization method, system and set-top box. Background technique [0002] Virtual reality (Virtual Reality, VR) is a computer simulation system that can create and experience a virtual world. It uses a computer-generated simulation environment, which is a multi-source information fusion, interactive three-dimensional dynamic scene and entity behavior system. Simulation provides users with visual, auditory, and even tactile, olfactory and other sensory simulations, allowing users to observe things in a three-dimensional space without being limited by two-dimensional display angles, as if they were in the scene. When the user wears a virtual reality device, he can use the controller or keyboard to shuttle or interact in the virtual environment. For example, the user wears a head-mounted display device and holds a handle in the air to interact with things in the virt...

Claims

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Application Information

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IPC IPC(8): H04N21/41H04N21/4363
CPCH04N21/4122H04N21/4126H04N21/43632H04N21/43637
Inventor 张再军
Owner ZTE CORP