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Real person gunplay game control system and method

A game control and game technology, applied in the field of simulation games, can solve the problems of poor game experience, poor realism, and large limitations of live shooting games, and achieve low requirements for venues and environments, strong game experience, and small limitations. Effect

Pending Publication Date: 2018-09-21
李令帆
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  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

It is defined as wargame, which means survival game, but in essence, the details in the original game have not been shown after moving offline. Now the live-action gunfight game has large limitations and poor sense of reality, and it is impossible to know the game parameters of other players in real time. Information, the sense of interaction between players is not strong, it is limited to simple sensor sensing and calculation of game parameter information, such as each hit is 1 life value, the game experience is poor

Method used

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  • Real person gunplay game control system and method
  • Real person gunplay game control system and method
  • Real person gunplay game control system and method

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Embodiment Construction

[0034] The principles and features of the present invention are described below in conjunction with the accompanying drawings, and the examples given are only used to explain the present invention, and are not intended to limit the scope of the present invention.

[0035] like figure 1 As shown, a live-action shootout game control system includes a plurality of game guns, smart wearable devices with the same number as the game guns and worn on the game players, a positioning device and a background terminal, the game guns and the smart wearable One-to-one wireless connection of equipment, the smart wearable equipment and the positioning device are respectively wirelessly connected with the background terminal.

[0036]The game gun is used to detect whether the player enters the game state, and when the player enters the game state, according to the attack parameters set to attack the other player; the smart wearable device has a unique ID number in advance, which is used to ,...

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Abstract

The invention relates to a real person gunplay game control system and method. The system comprises a plurality of game guns, intelligent wearable devices, a positioning device and a background terminal, wherein the number of the intelligent wearable devices is the same as that of the game guns, the game guns are correspondingly in wireless connection with the intelligent wearable devices one to one, and the intelligent wearable devices and the positioning device are respectively in wireless connection with the background terminal. The real person gunplay game control system and method have the advantages that the real person gunplay game control system can make an attack to an opposite player through the game guns, the intelligent wearable devices receive and detect the attack of the opposite player in real time and send an attack signal to the background terminal, the background terminal performs damage calculation according to the attack signal, a game parameter is upgraded in realtime according to a calculation result, real-time game determination is carried out according to the upgraded game parameter, the game experience is stronger, players can mutually know real-time gameparameter information of the opposite player, the requirements for a site and environment are lower, and the limitation is smaller.

Description

technical field [0001] The invention relates to the technical field of simulation games, in particular to a control system and method for a live-action shootout game. Background technique [0002] Initially, it took the popular first-person shooter game CS as a template, and successfully moved the shooting game offline. It emerged in China in 2002, mainly with optical recognition points and paintball equipment. It is defined as wargame, which means survival game, but in essence, the details in the original game have not been shown after moving offline. Now the live-action gunfight game has great limitations and poor sense of reality, and it is impossible to know the game parameters of other players in real time. Information, the sense of interaction between players is not strong, and it is limited to pure sensor sensing to calculate game parameter information, such as 1 life value per hit, and the game experience is poor. Contents of the invention [0003] The technical p...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F9/02
CPCA63F9/02
Inventor 李令帆
Owner 李令帆
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