A non-cooperative game adaptive traffic scheduling method and system
A non-cooperative game and traffic scheduling technology, which is applied in the field of wireless communication, can solve the problems of unbalanced distributed controller load, failure to maximize the performance of distributed controllers, and network system performance degradation, so as to improve performance and increase The effect of high throughput and reduced delay
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[0073] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. In addition, the technical features involved in the various embodiments of the present invention described below can be combined with each other as long as they do not constitute a conflict with each other.
[0074] Such as figure 1 with Figure 5 As shown, the non-cooperative game adaptive traffic scheduling method of the present invention is applied in an SDN network including multiple controllers and multiple switches, and the method includes the following steps:
[0075] (1) Randomly generate M different strategies p for each switch in the SDN network i =(p i1 ,p i2 ,...,p im ), where p im...
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