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A non-cooperative game adaptive traffic scheduling method and system

A non-cooperative game and traffic scheduling technology, which is applied in the field of wireless communication, can solve the problems of unbalanced distributed controller load, failure to maximize the performance of distributed controllers, and network system performance degradation, so as to improve performance and increase The effect of high throughput and reduced delay

Active Publication Date: 2021-09-03
CHANGSHA UNIVERSITY
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Problems solved by technology

[0004] Aiming at the above defects or improvement needs of the prior art, the present invention provides a non-cooperative game adaptive traffic scheduling method, the purpose of which is to solve the problems in the existing SDN network due to the static connection between the controller and the switch. The load imbalance between the distributed controllers caused by this will cause the performance of the network system to degrade, and the performance of the distributed controllers cannot be maximized.

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  • A non-cooperative game adaptive traffic scheduling method and system
  • A non-cooperative game adaptive traffic scheduling method and system
  • A non-cooperative game adaptive traffic scheduling method and system

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[0073] In order to make the object, technical solution and advantages of the present invention clearer, the present invention will be further described in detail below in conjunction with the accompanying drawings and embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention. In addition, the technical features involved in the various embodiments of the present invention described below can be combined with each other as long as they do not constitute a conflict with each other.

[0074] Such as figure 1 with Figure 5 As shown, the non-cooperative game adaptive traffic scheduling method of the present invention is applied in an SDN network including multiple controllers and multiple switches, and the method includes the following steps:

[0075] (1) Randomly generate M different strategies p for each switch in the SDN network i =(p i1 ,p i2 ,...,p im ), where p im...

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Abstract

The invention discloses a non-cooperative game adaptive traffic scheduling method, comprising: randomly generating M different strategies for each switch in an SDN network, and using a heuristic algorithm to generate M different strategies for each switch Process to obtain an optimized switch strategy, all switches send requests to the controller according to their corresponding switch strategies, if the sum of the squares of the revenue differences of all switches meets the preset conditions, or the number of iterations reaches the preset threshold , the process ends; otherwise, the above process is repeated until the above conditions are met, and the number k of repeated iterations that have been executed is recorded at this time. The present invention can solve the unbalanced load between distributed controllers in the existing SDN network due to the static connection between the controller and the switch, which in turn causes the performance degradation of the network system and cannot maximize the use of distributed control device performance issues.

Description

technical field [0001] The invention belongs to the technical field of wireless communication, and more specifically relates to a non-cooperative game adaptive flow scheduling method and system. Background technique [0002] Software defined network (SDN for short), as a new type of network architecture, is gradually becoming the focus of the communication industry. When the scale of the SDN network increases, a single centralized controller will encounter a bottleneck when processing a large number of network requests in a short period of time. In order to solve this problem, people have developed a distributed controller, which makes the entire network divided into Multiple different domains (Domain), the controllers in these domains are physically distributed and logically centralized, so as to achieve better scalability and availability. [0003] However, in the existing distributed controller architecture, since the connection between the controller and the switch is s...

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): H04W28/08H04L12/803
CPCH04L47/125H04W28/08
Inventor 李方敏兰文京彭小兵张韬周舟栾悉道杨志邦
Owner CHANGSHA UNIVERSITY