Teammate matching method and device for multiplayer competitive shooting game
A game and competitive technology, applied in the field of teammate matching in multiplayer competitive shooting games, can solve the problems of inability to obtain discrete data, affect the player's game experience, and cannot confirm the player's tactical style, so as to achieve the effect of good matching accuracy
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Embodiment 1
[0048] An embodiment of the present invention provides a teammate matching method for a multiplayer competitive shooting game, which can be applied to figure 1 in the system shown. The system includes a game server 1 and a plurality of user terminals 2, and the server software of a multiplayer competitive shooting game runs on the game server. The user terminal may be a mobile phone, a tablet computer, a PC, a VR device, etc., on which the client software of the multiplayer competitive shooting game is run. By running the client software, you can access the game server to compete on the same platform.
[0049] The game model of the game adopts multiple existing competitive shooting game models, specifically the survival shooting game model. In this type of game model, including game maps, game characters used by multiple users can be loaded into the same game map for confrontation games. At the beginning of the game, all users will take a plane and fly over the map according ...
Embodiment 2
[0090] An embodiment of the present invention also provides a teammate matching device for a multiplayer competitive shooting game that implements the method described in Embodiment 1. The device can be understood as software composed of program modules, such as Figure 5 As shown, it specifically includes the following program modules:
[0091] The collection module is used to collect the behavior data generated by each user in each game;
[0092] A determining module, configured to determine the user's tactical style type according to a predetermined strategy according to the behavior data;
[0093] The matching module is used to obtain the team matching request sent by the user, and according to the user's tactical style type, match it with users of the same tactical style type according to predetermined rules.
[0094] Further, the behavioral data includes landing point location data, traveling route data, survival time data, number of defeats, and grounding time data. ...
Embodiment 3
[0118] like Image 6 As shown, the embodiment of the present invention also provides an electronic device, including a processor and a memory, where a computer program is stored in the memory, and when the computer program is executed by the processor, each step of the method described in Embodiment 1 is implemented. .
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