Teammate matching method and device for multiplayer competitive shooting game

A game and competitive technology, applied in the field of teammate matching in multiplayer competitive shooting games, can solve the problems of inability to obtain discrete data, affect the player's game experience, and cannot confirm the player's tactical style, so as to achieve the effect of good matching accuracy

Active Publication Date: 2021-04-23
陈镇宇
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] Therefore, the existing game matching system can only simply match players according to their ranks, but cannot confirm the player's tactical style. When the tactical style is different or the coordination is poor, it will affect the player's game experience
Moreover, tactical style is a relatively abstract type of data, which cannot be obtained through simple discrete data such as winning games, so it is more difficult to obtain through existing data processing technologies.

Method used

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  • Teammate matching method and device for multiplayer competitive shooting game
  • Teammate matching method and device for multiplayer competitive shooting game
  • Teammate matching method and device for multiplayer competitive shooting game

Examples

Experimental program
Comparison scheme
Effect test

Embodiment 1

[0048] An embodiment of the present invention provides a teammate matching method for a multiplayer competitive shooting game, which can be applied to figure 1 in the system shown. The system includes a game server 1 and a plurality of user terminals 2, and the server software of a multiplayer competitive shooting game runs on the game server. The user terminal may be a mobile phone, a tablet computer, a PC, a VR device, etc., on which the client software of the multiplayer competitive shooting game is run. By running the client software, you can access the game server to compete on the same platform.

[0049] The game model of the game adopts multiple existing competitive shooting game models, specifically the survival shooting game model. In this type of game model, including game maps, game characters used by multiple users can be loaded into the same game map for confrontation games. At the beginning of the game, all users will take a plane and fly over the map according ...

Embodiment 2

[0090] An embodiment of the present invention also provides a teammate matching device for a multiplayer competitive shooting game that implements the method described in Embodiment 1. The device can be understood as software composed of program modules, such as Figure 5 As shown, it specifically includes the following program modules:

[0091] The collection module is used to collect the behavior data generated by each user in each game;

[0092] A determining module, configured to determine the user's tactical style type according to a predetermined strategy according to the behavior data;

[0093] The matching module is used to obtain the team matching request sent by the user, and according to the user's tactical style type, match it with users of the same tactical style type according to predetermined rules.

[0094] Further, the behavioral data includes landing point location data, traveling route data, survival time data, number of defeats, and grounding time data. ...

Embodiment 3

[0118] like Image 6 As shown, the embodiment of the present invention also provides an electronic device, including a processor and a memory, where a computer program is stored in the memory, and when the computer program is executed by the processor, each step of the method described in Embodiment 1 is implemented. .

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Abstract

The invention discloses a teammate matching method of a multiplayer competitive shooting game. The game model of the game includes a game map, and the game characters of multiple users are located in the game model, and they can be decided to land on the map by triggering a landing command at the beginning of the game. timing and scope, it is characterized in that, on the game server side, the method includes the following steps: S1: collect the behavior data generated by each user in each game; S2: according to the behavior data, determine according to a predetermined strategy The user's tactical style type; S3: Obtain the matching team request sent by the user, and match the user with the same tactical style type according to the predetermined rule according to the user's tactical style type. The invention also provides a device and electronic equipment corresponding to the method.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a teammate matching method and device for a multiplayer competitive shooting game. Background technique [0002] The game mode of multiplayer competitive shooting games is mainly based on the confrontation between players, and occasionally the computer system assigns robot characters in the game (commonly known as computer players, AI players) to fight against real players. [0003] At present, there is a multiplayer competitive shooting game that uses the following game method: multiple players are paired into teams / squads before the game officially starts, multiple teams or teams compete on the same game map, and the last player to survive It is judged as a victory by the system. At the beginning of the game, all players will take an aircraft (such as an airplane) to the game map, and each player can choose the timing of parachuting from the airplane to land within a specifi...

Claims

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Application Information

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Patent Type & Authority Patents(China)
IPC IPC(8): A63F13/795A63F13/837
CPCA63F2300/5566A63F13/795A63F13/837
Inventor 陈镇宇
Owner 陈镇宇
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