Infinite terrain generation method, system, storage medium and terminal based on cGAN
A terrain and generator technology, applied in 3D image processing, image analysis, image enhancement, etc., to achieve realistic effects, terrain expansion, and fast generation effects
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Embodiment 1
[0064] Embodiment 1 discloses an infinite terrain generation method based on cGAN, which can be applied to games. On the one hand, game creators can generate complex terrains by drawing simple sketches. At the same time, terrains of different sizes can be generated and spliced into different shapes, which greatly reduces the workload. On the other hand, in order to increase the fun of the game, players can draw terrain by themselves and generate terrain in real time. In addition, the method for generating infinite terrain in this embodiment can also be applied to virtual reality, which is an important part of virtual natural scenes. The terrain generation method of this embodiment has the characteristics of simple drawing, fast generation speed, and realistic effect, and meets the needs of large-scale terrain real-time roaming. By using the cGAN network, complex terrains can be generated from user-input sketches.
[0065] Specifically, such as figure 2 As shown, the infi...
Embodiment 2
[0123] This embodiment provides a cGAN-based infinite terrain generation system. The inventive concept of this system is the same as that of Embodiment 1, and it can be applied to games. On the one hand, game creators can generate complex terrains by drawing simple sketches. At the same time, terrains of different sizes can be generated and spliced into different shapes, which greatly reduces the workload. On the other hand, in order to increase the fun of the game, players can draw terrain by themselves and generate terrain in real time. In addition, the method for generating infinite terrain in this embodiment can also be applied to virtual reality, which is an important part of virtual natural scenes. The terrain generation method of this embodiment has the characteristics of simple drawing, fast generation speed, and realistic effect, and meets the needs of large-scale terrain real-time roaming.
[0124] Specifically, the system includes:
[0125] Sketch acquisition mo...
Embodiment 3
[0132] Based on the implementation of Embodiment 1, this embodiment also provides a storage medium on which computer instructions are stored, and the computer instructions execute the steps of the cGAN-based infinite terrain generation method described in Embodiment 1 when running.
[0133] Based on this understanding, the technical solution of this embodiment is essentially or the part that contributes to the prior art or the part of the technical solution can be embodied in the form of a software product, and the computer software product is stored in a storage medium. Several instructions are included to make a computer device (which may be a personal computer, server, or network device, etc.) execute all or part of the steps of the method described in each embodiment of the present invention. The aforementioned storage medium includes: U disk, mobile hard disk, read-only memory (Read-OnlyMemory, ROM), random-access memory (RandomAccessMemory, RAM), magnetic disk or optical ...
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