Method, device and terminal for detecting game plug-in
A game and object technology, applied in the computer field, can solve the problem of low accuracy of game plug-ins, and achieve the effect of reducing manual participation, improving accuracy and reducing errors
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[0028] Example 1
[0029] According to an embodiment of the present invention, an embodiment of a method for detecting game plug-ins is provided. It should be noted that the steps shown in the flowchart of the accompanying drawings can be executed in a computer system such as a set of computer executable instructions, and, Although a logical sequence is shown in the flowchart, in some cases, the steps shown or described may be performed in a different order than here.
[0030] figure 1 Is a flowchart of a method for detecting game plug-in according to an embodiment of the present invention, such as figure 1 As shown, the method includes the following steps:
[0031] Step S102: Obtain test data of the test object.
[0032] In step S102, the object to be tested is a game client, and the data to be tested is a log generated by the game client when the game is running on the game client.
[0033] Optionally, the detection terminal that detects the game plug-in may obtain the data to be tes...
Example Embodiment
[0098] Example 2
[0099] According to the embodiment of the present invention, an embodiment of a device for detecting game plug-in is also provided. It should be noted that the device can execute the method for detecting game plug-in in Embodiment 1, wherein: Figure 7 It is a schematic diagram of the structure of an apparatus for detecting game plug-in according to an embodiment of the present invention, such as Figure 7 As shown, the device includes: an acquisition module 701, a detection module 703, a processing module 705, and a judgment module 707.
[0100] Among them, the acquisition module 701 is used to obtain the data to be tested of the object to be tested; the detection module 703 is used to detect the data to be tested based on multiple supervised learning models to obtain multiple classification results corresponding to the multiple supervised learning models. , Multiple supervised learning models are used to train multiple object data to obtain multiple classificati...
Example Embodiment
[0110] Example 3
[0111] According to an embodiment of the present invention, an embodiment of a terminal for detecting game plug-in is also provided. It should be noted that the system can execute the method for detecting game plug-in in Embodiment 1, wherein the terminal includes:
[0112] The processor is used to obtain the data to be tested of the object to be tested, and to detect the data to be tested based on multiple supervised learning models, obtain multiple classification results corresponding to the multiple supervised learning models, and then classify multiple classifications from preset dimensions The results are processed to obtain the degree of suspicion corresponding to the preset dimension. Finally, according to the degree of suspicion corresponding to the preset dimension, it is judged whether the object under test is an abnormal object. Among them, the abnormal object has external behavior, and multiple supervised learning models are used to The data of the ob...
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