A uml-oriented scheduling method for gpu fragment coloring tasks
A technology of task scheduling and fragments, applied in the direction of software design, etc., can solve the problems of poor portability, security, reliability, security risks, and restrictions on the independent development of the display system, and achieve the effect of high efficiency and feasibility
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[0029] A UML-oriented GPU fragment shading task scheduling method, using UML language and transaction-level modeling method to model the GPU fragment shading task scheduling unit, specifically including the structure view and unit interior of the GPU fragment shading task scheduling unit behavior diagram.
[0030] A UML-oriented GPU fragment shading task scheduling method,
[0031] Contains thread: Pixel_Assemble_Thread;
[0032] Contains 3 input ports: ipu2JsuPixelExport, geu2JsuPixelExport, jsuArchRegExport;
[0033] Contains 3 output ports: jsu2SpmuPort, jsu2UsaPixelPort, jsu2OcuPixelPort;
[0034] Contains FIFO: ipuPixelFifo receives image data from external image processing module 1 through port ipu2JsuPixelExport; geuPixelFifo receives geometry engine data from external geometry engine module 2 through port geu2JsuPixelExport;
[0035] as attached figure 1 shown.
[0036] The execution steps of the thread Pixel_Assemble_Thread are as follows:
[0037] Step 1: Initi...
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