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Determination method and device aiming at placement positions of virtual assemblies in game

A virtual component and placement technology, applied in the computer field, can solve the problems of affecting construction efficiency, reducing construction efficiency, and large amount of operation

Active Publication Date: 2019-05-10
NETEASE (HANGZHOU) NETWORK CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] Since it is difficult for the mobile terminal to realize a series of operations of the keyboard and mouse in the PC, and it is necessary to repeatedly adjust the coordinate position of the reference system to change the viewing angle and complete the aiming, the user needs to perform a large number of adjustment operations
[0004] The user can click the button to move the virtual camera position, and swipe the screen to switch the viewing angle. The user needs to click a large number of virtual buttons on the touch screen, and at the same time swipe the screen to change the direction to move. The operation is huge, which greatly affects the construction efficiency; too many settings Virtual buttons are prone to a large number of misoperations, and users need to make repeated corrections in the process
When the user's touch point is placed in an incorrect position, the program will not respond, and the user needs to repeatedly debug to determine the correct position, which greatly reduces the construction efficiency

Method used

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  • Determination method and device aiming at placement positions of virtual assemblies in game
  • Determination method and device aiming at placement positions of virtual assemblies in game
  • Determination method and device aiming at placement positions of virtual assemblies in game

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Embodiment Construction

[0094] In order to make the technical problems, technical solutions and beneficial effects solved by the embodiments of the present invention clearer, the embodiments of the present invention will be further described in detail below in conjunction with the accompanying drawings and the embodiments. It should be understood that the specific embodiments described here are only used to explain the present invention, not to limit the present invention.

[0095] refer to figure 1 , shows a flow chart of the steps of a method for determining the placement position of a virtual component in a game according to an embodiment of the present invention. The embodiment of the present invention can be applied to a mobile terminal. Executing the game application program on the processor and rendering it on the touch display of the mobile terminal to obtain a graphical user interface, the graphical user interface includes a first virtual component and a second virtual component, and may spe...

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Abstract

The embodiment of the invention provides a determination method and device aiming at placement positions of virtual assemblies in a game. The method comprises the following steps: monitoring a direction selection operation command acting on a second virtual assembly after receiving a selection operation aiming at the second virtual assembly; adjusting the presentation direction of the second virtual assembly according to the direction selection operation command; monitoring a position selection operation command; and determining the placement position of a first virtual assembly according to the position selection operation command and the presentation direction of the second virtual assembly. By utilizing the manner, the placed virtual assembly is taken as a single reference substance andis intelligently placed through the combination with the corresponding presentation direction of the reference substance, so that the tedious operation caused by taking a user view angle as a movingobject is replaced, the construction efficiency of a user is substantially improved, and the game nature and substitution sense of mobile equipment are enhanced.

Description

technical field [0001] The invention relates to the field of computer technology, in particular to a method for determining the placement position of a virtual component in a game and a device for determining the placement position of a virtual component in a game. Background technique [0002] In the existing mobile terminal sandbox games, the perspective switching method of the PC is used, and the virtual component placement operation can be placed directly through the touch screen, sacrificing the accuracy for the convenience of the operation. [0003] Since it is difficult for the mobile terminal to realize a series of operations of the keyboard and mouse in the PC, and it is necessary to repeatedly adjust the coordinate position of the reference system to change the viewing angle and complete the aiming, the user needs to perform a large number of adjustment operations. [0004] The user can click the button to move the virtual camera position, and swipe the screen to s...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/52A63F13/92A63F13/60A63F13/42A63F13/55
Inventor 陈一扬宋崇
Owner NETEASE (HANGZHOU) NETWORK CO LTD