A real-time three-dimensional reconstruction method and system based on Kinect V2
A real-time three-dimensional and three-dimensional reconstruction technology, applied in the field of computer vision, can solve the problems of sparse reconstruction point cloud, extraction and matching dependencies, etc., to achieve the effect of fast processing speed, low cost and convenient operation
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[0052] The implementation of the present invention will be described in detail below in conjunction with the drawings and examples.
[0053] The present invention is based on the real-time three-dimensional reconstruction system of Kinect V2, comprises an electric rotating platform, auxiliary tripod, Kinect V2 camera and computer; Object is placed on the electric platform and is placed on the position of 1m ahead of Kinect V2 camera, Kinect V2 camera and computer connected.
[0054] Computer data processing relies on open source databases (Kinect SDK 2.0, OpenNI 2.2, opencv3.1), and is compiled and used in the Visual Studio 2013 environment.
[0055] The present invention is based on the real-time three-dimensional reconstruction method of Kinect V2, comprises the following steps:
[0056] Step 1, acquisition of depth data and RGB data: turn on the computer, initialize the parameters, and select the physical size of the three-dimensional body represented by the entire scene a...
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