Method for selecting target in virtual three-dimensional scene based on axial rotation of pen type device
An axial rotation, virtual three-dimensional technology, applied in the field of human-computer interaction, which can solve the problems of research and explanation, different difficulty of target selection, and difficulty of target selection in virtual three-dimensional space.
- Summary
- Abstract
- Description
- Claims
- Application Information
AI Technical Summary
Problems solved by technology
Method used
Image
Examples
Embodiment Construction
[0068] Include the following steps:
[0069] 1) The user moves and rotates the pen-type device P to obtain the position (x, y, z) and attitude information (pitch, yall, roll) of the pen-type device in the three-dimensional space in real time, and constructs a selection tool in the virtual three-dimensional scene. Virtual ray L, manipulate the virtual ray L to move freely in three-dimensional space, and calculate all the targets K to be selected in the scene i distance l to the virtual ray i , to construct an array containing the distances from all three-dimensional positions of the target to be selected to the virtual ray {l i}(i=1,2,...,M), where M is the number of objects that can be selected by the user in the three-dimensional space. calculate {l i} The target to be selected corresponding to the minimum value
[0070] 2), the user rotates the mobile pen device and refreshes dynamically at the same time {l i}, calculate adjacent moments {l i} t with {l i} t+1 dis...
PUM
Login to View More Abstract
Description
Claims
Application Information
Login to View More 


