Game resource file analysis method and device, apparatus and storage medium
A resource file and analysis method technology, applied in game resource file analysis method, equipment and storage media, device field, can solve the problems of waste of human resources, low test efficiency, etc., to improve accuracy, low test efficiency, and save manpower resource effect
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[0034] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.
[0035] First, a brief introduction is given to several nouns involved in the embodiments of the present application.
[0036] Art resources: used to form the visual content in the game application, which can include texture resources (Textures), material resources (Materials), static mesh (Static Mesh), skeleton mesh (SkeletalMesh), special effects (Effects), etc. . Among them, the texture resource is used to be mapped to the surface of the object using the material to represent the texture of the material. Material Assets are assets that can be applied to meshes to control the visual appearance of the object in the virtual environment. A Static Mesh is a collection of polygons that form part of geometry used to create geometry...
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