Game resource file analysis method and device, apparatus and storage medium

A resource file and analysis method technology, applied in game resource file analysis method, equipment and storage media, device field, can solve the problems of waste of human resources, low test efficiency, etc., to improve accuracy, low test efficiency, and save manpower resource effect

Pending Publication Date: 2019-09-20
深圳市腾讯网域计算机网络有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0005] The embodiment of the present application provides a game resource file parsing method, device, device, and storage medium, which can be used to solve the problems in related technologies that the test mainly relies on testers, waste of human resources, and low test efficiency

Method used

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  • Game resource file analysis method and device, apparatus and storage medium
  • Game resource file analysis method and device, apparatus and storage medium
  • Game resource file analysis method and device, apparatus and storage medium

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Embodiment Construction

[0034] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0035] First, a brief introduction is given to several nouns involved in the embodiments of the present application.

[0036] Art resources: used to form the visual content in the game application, which can include texture resources (Textures), material resources (Materials), static mesh (Static Mesh), skeleton mesh (SkeletalMesh), special effects (Effects), etc. . Among them, the texture resource is used to be mapped to the surface of the object using the material to represent the texture of the material. Material Assets are assets that can be applied to meshes to control the visual appearance of the object in the virtual environment. A Static Mesh is a collection of polygons that form part of geometry used to create geometry...

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PUM

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Abstract

The invention provides a game resource file analysis method and device, an apparatus and a storage medium. The method comprises the steps of obtaining a target resource file of a game application program; obtaining the file content of the target resource file; generating a first text file containing the file content of the target resource file; comparing the first text file with the second text file to obtain the modified content of the target resource file; and displaying the modification content of the target resource file. Compared with the disadvantages of the prior art that by depending on the verbal communication between the testers and the developers, the manpower resources are wasted, and the testing efficiency is low, and according to the present invention, the modified content is directly displayed through the testing tool, the manpower resources are saved, the testing efficiency is improved, and the testing accuracy is also improved.

Description

technical field [0001] The embodiment of the present application relates to the technical field of game testing, and in particular to a method, device, device and storage medium for parsing game resource files. Background technique [0002] Before the game application is released, it needs to be tested, including functional testing (such as recharge function, purchase function, attack function, etc.), performance testing (such as memory usage, traffic consumption, frames per second, etc.), Stress testing, etc., to ensure the reliability of game applications. [0003] In the related art, the testing of the game mainly depends on the manual testing by testers. When in-game resources and configurations are modified, testers need to communicate verbally with developers to obtain the modified content and confirm the impact of the modified content on functions with the developer. Afterwards, testers test the full functionality of the game application for verification. [0004] ...

Claims

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Application Information

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IPC IPC(8): G06F11/36
CPCG06F11/3672
Inventor 楚培林陈强陈瑞坤
Owner 深圳市腾讯网域计算机网络有限公司
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