Rendering method and device for virtual grass in game and electronic equipment
A grass and game technology, applied in the field of animation interaction processing, can solve problems such as the inability to achieve multiple force synthesis and changing the shape of grass blades
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[0052] In order to make the above objects, features and advantages of the present invention more comprehensible, the present invention will be further described in detail below in conjunction with the accompanying drawings and specific embodiments.
[0053] refer to figure 2 , which shows a flow chart of the steps of an embodiment of a method for rendering virtual grass in a game according to the present invention, which may specifically include the following steps:
[0054] Step 201, determine the stress points of the blades of the virtual grass in the current game scene;
[0055] It should be noted that this method can be applied to various electronic devices, such as mobile phones, tablet computers, computers and so on. Users can run corresponding games, such as MOBA (multiplayer online arena) games, by installing game data packages in the above-mentioned various electronic devices. This embodiment does not limit the type of the electronic device.
[0056] In the embodi...
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