Implementation method based on u3D visual experience system
A technology for system implementation and visual experience, applied in video games, image data processing, sports accessories, etc., can solve problems such as poor particle effects and special effects, complex programs, and long development cycles, and achieve the effect of improving visualization effects
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[0016] The technical solutions in the embodiments will be clearly and completely described below. Apparently, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.
[0017] A method for implementing a u3D visual experience system, comprising:
[0018] Combining kinect2.0 and unity3d to develop games, using quaternion to realize the rotation and movement of the target;
[0019] Game data collection and necessary technical verification process analysis;
[0020] The establishment of the game prototype and scene model uses the image segmentation GAC model combined with the image fusion method based on wavelet decomposition to fuse the character photos captured by KINECT with the scene;
[0021] Artistic renderings, demonstratio...
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