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Implementation method based on u3D visual experience system

A technology for system implementation and visual experience, applied in video games, image data processing, sports accessories, etc., can solve problems such as poor particle effects and special effects, complex programs, and long development cycles, and achieve the effect of improving visualization effects

Inactive Publication Date: 2020-06-05
武汉花生游科技有限公司
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0003] The current development of games with general game engines has the following disadvantages: long development cycle, unrealistic 3D effects, complicated programs, poor particle effects and special effects, etc.

Method used

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Examples

Experimental program
Comparison scheme
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Embodiment Construction

[0016] The technical solutions in the embodiments will be clearly and completely described below. Apparently, the described embodiments are only some of the embodiments of the present invention, not all of them. Based on the embodiments of the present invention, all other embodiments obtained by persons of ordinary skill in the art without creative efforts fall within the protection scope of the present invention.

[0017] A method for implementing a u3D visual experience system, comprising:

[0018] Combining kinect2.0 and unity3d to develop games, using quaternion to realize the rotation and movement of the target;

[0019] Game data collection and necessary technical verification process analysis;

[0020] The establishment of the game prototype and scene model uses the image segmentation GAC model combined with the image fusion method based on wavelet decomposition to fuse the character photos captured by KINECT with the scene;

[0021] Artistic renderings, demonstratio...

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PUM

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Abstract

The invention discloses an implementation method based on a u3D visual experience system. The method comprises the steps: developing a game through the combination of kinect and unity 3d, and realizing the rotation and movement of a target through a quaternion; according to the method, a game image, a model and a scene are observed in an omnibearing mode, the virtual unit operation enables the real scene of the game to be reproduced according to the proportion of 1: 1, multi-platform scene development can be completed, various scripting languages are supported, and the virtualization interaction operation visualization effect of the game is comprehensively improved through a powerful physical engine and a particle system.

Description

technical field [0001] The invention belongs to the technical field of computer virtual reality, and in particular relates to a method for realizing a u3D visual experience system. Background technique [0002] In the traditional game world, almost all the related operations of the mouse, keyboard or joystick are used to achieve the purpose of entertainment. Through this operation method, the user will adopt a static sitting position for a long time, and the interaction with the game is limited to the hands and brain. The emergence of somatosensory devices such as Kinect, Leap Motion and Play Station Move breaks the concept and operation mode of traditional entertainment, especially the emergence of kinect devices, which perfectly solves these drawbacks, allowing people to fully integrate into the game and exercise in the game. body. [0003] At present, the development of games with general game engines has the following disadvantages: long development cycle, unrealistic 3...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/60A63F13/52G06T19/00
CPCA63F13/52A63F13/60G06T19/006
Inventor 赵起
Owner 武汉花生游科技有限公司