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Virtual object control method and device, terminal and storage medium

A technology of virtual objects and control methods, applied in the field of devices, virtual object control methods, terminals and storage media, can solve the problems of long time consumption of game games, increased server processing overhead, and long consumption, so as to reduce processing overhead , the shortened duration, the effect of speeding up the process

Pending Publication Date: 2020-06-16
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004] In the above-mentioned related technologies, it takes a long time for the first virtual object controlled by the user to kill all the second virtual objects, which leads to a long time-consuming game and increases the processing overhead of the server.

Method used

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  • Virtual object control method and device, terminal and storage medium
  • Virtual object control method and device, terminal and storage medium
  • Virtual object control method and device, terminal and storage medium

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Embodiment Construction

[0036] In order to make the purpose, technical solution and advantages of the present application clearer, the implementation manners of the present application will be further described in detail below in conjunction with the accompanying drawings.

[0037] Before introducing and describing the embodiments of the present application, the relevant terms involved in the present application are firstly explained.

[0038] 1. Virtual scene

[0039] A virtual scene is a scene displayed (or provided) when a client of an application program (such as a game application program) runs on a terminal. The virtual scene refers to a scene created for virtual objects to perform activities (such as game competitions). It is a virtual house, a virtual island, a virtual map, etc. The virtual scene can be a simulation scene of the real world, a half-simulation and half-fictional scene, or a purely fictitious scene. The virtual scene may be a two-dimensional virtual scene, a 2.5-dimensional vi...

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PUM

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Abstract

The invention provides a virtual object control method and device, a terminal and a storage medium, and relates to the technical field of computers and the Internet. The method comprises the followingsteps: displaying a user interface of a shooting game in a target game mode; responding to the first virtual object to kill the second virtual object, and controlling the first virtual object to acquire virtual resources; in response to the fact that the skill configured by the virtual resource is the first skill, displaying a skill use control corresponding to the first skill in the user interface; and in response to receiving a trigger signal corresponding to the skill use control, controlling the first virtual object to use the first skill. Hidden skills are added in shooting games; when the first virtual object uses the hiding skill, the first virtual object can be hidden in the visual field of the second virtual object and is not attacked, the product function of the second virtual object is directly controlled through the skill, the game playing process is accelerated, the game playing duration is shortened, and therefore the processing expenditure of a server is reduced.

Description

technical field [0001] The embodiments of the present application relate to the field of computer and Internet technologies, and in particular to a control method, device, terminal and storage medium of a virtual object. Background technique [0002] Currently, in some shooting games on mobile terminals, players can control virtual objects to kill other virtual objects by shooting in the virtual scene provided by the game match. [0003] In the related art, in a game match of a shooting game, the user can control the first virtual object and use a virtual weapon to attack the second virtual object (such as a computer-controlled AI (Artificial Intelligence, artificial intelligence) virtual object). After the virtual object kills all the second virtual objects in the current game match, the first virtual object wins the current game match. [0004] In the above-mentioned related technologies, it takes a long time for the first virtual object controlled by the user to kill all...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): A63F13/837A63F13/69
CPCA63F2300/308A63F2300/8076A63F13/69A63F13/837
Inventor 姚丽
Owner TENCENT TECH (SHENZHEN) CO LTD
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