Deep reinforcement learning air combat game interpretation method and system based on fuzzy decision tree

A technology of fuzzy decision tree and reinforcement learning, applied in fuzzy logic-based systems, kernel methods, character and pattern recognition, etc., can solve the problems of poor interpretability and unintuitive results of deep reinforcement learning algorithms

Active Publication Date: 2020-06-30
HANGZHOU EBOYLAMP ELECTRONICS CO LTD
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Problems solved by technology

[0005] The purpose of this application is to provide a deep reinforcement learning air combat game interpretation method and system ba...

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  • Deep reinforcement learning air combat game interpretation method and system based on fuzzy decision tree
  • Deep reinforcement learning air combat game interpretation method and system based on fuzzy decision tree
  • Deep reinforcement learning air combat game interpretation method and system based on fuzzy decision tree

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[0070] The following will clearly and completely describe the technical solutions in the embodiments of the application with reference to the drawings in the embodiments of the application. Apparently, the described embodiments are only some, not all, embodiments of the application. Based on the embodiments in this application, all other embodiments obtained by persons of ordinary skill in the art without making creative efforts belong to the scope of protection of this application.

[0071] It should be noted that when a component is said to be "connected" to another component, it can be directly connected to the other component or there can also be an intervening component; when a component is said to be "fixed" to another component, it can Can be fixed directly to another component or there can also be a centered component.

[0072] Unless otherwise defined, all technical and scientific terms used herein have the same meaning as commonly understood by one of ordinary skill ...

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Abstract

The invention discloses a deep reinforcement learning air combat game interpretation method based on a fuzzy decision tree, and the method comprises the steps: carrying out the air combat game througha trained deep reinforcement learning model, and obtaining a training set and a feature set; constructing a membership function of each feature in the feature set, and fuzzifying the features one byone to obtain a fuzzy feature set after fuzzification of the feature set; establishing a fuzzy decision tree according to the training set and the fuzzy feature set; pruning the fuzzy decision tree byminimizing a loss function of the decision tree; traversing all paths of the pruned fuzzy decision tree, wherein each path represents an air combat game rule; storing the input and output of the deepreinforcement learning model during air combat game as to-be-processed data, and inputting the to-be-processed data into the pruned fuzzy decision tree to obtain a corresponding air combat game rule,thereby completing air combat game interpretation. According to the method, the problems of poor interpretability and non-intuitive result of a deep reinforcement learning algorithm are solved.

Description

technical field [0001] This application belongs to the technical field of air combat intelligent game and simulation deduction, and specifically relates to a deep reinforcement learning air combat game interpretation method and system based on fuzzy decision tree. Background technique [0002] Modern fighter jets are developing in the direction of high automation, informatization and intelligence. The battlefield environment is complex and changeable, and the information obtained by pilots is complicated and diverse. It is difficult to make the best planning and combat decisions in a short period of time only by the pilots themselves. [0003] Deep reinforcement learning is an artificial intelligence algorithm that does not rely on labeled samples. It learns knowledge through interaction with the environment, and improves the intelligence level of the decision-making system through continuous training and model iteration. Deep reinforcement learning is mainly oriented to seq...

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Application Information

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IPC IPC(8): G06N7/02G06N20/10G06K9/62
CPCG06N7/02G06N20/10G06F18/24323
Inventor 朱燎原刘长卫瞿崇晓张瑞峰夏少杰包骐豪
Owner HANGZHOU EBOYLAMP ELECTRONICS CO LTD
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