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Skeleton animation driving method and device, and storage medium

A skeletal animation and driving method technology, applied in the field of data processing, can solve the problems of occupying storage space, affecting the software running experience, and increasing the complexity of the production process.

Active Publication Date: 2020-07-07
TENCENT TECH (SHENZHEN) CO LTD
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  • Summary
  • Abstract
  • Description
  • Claims
  • Application Information

AI Technical Summary

Problems solved by technology

[0004]However, this method requires the intervention of the modeler. For each key Pose, the corresponding character model must be sculpted, which not only increases the workload of the modeler, but also This increases the complexity of the production process; in addition, the new character models under each pose that have been sculpted need to be saved for use during the software running phase. For a high-precision character model, a large amount of model data needs to be stored additionally, occupying additional storage space , affecting the software running experience

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  • Skeleton animation driving method and device, and storage medium
  • Skeleton animation driving method and device, and storage medium
  • Skeleton animation driving method and device, and storage medium

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Embodiment Construction

[0036] Embodiments of the present application are described below in conjunction with the accompanying drawings.

[0037] Changing the shape of the character model by the pose of the skeleton is collectively referred to as surface deformation. In the process of driving the character model by the pose of the skeleton, skinning calculations can be performed on the pose of the skeleton to generate surface deformation. However, the effect is usually not good. In order to achieve better visual effects and can be customized by the modeler based on experience, the related technology will further add additional PoseDriver deformation on the basis of Skinning.

[0038] Taking the game scene as an example, after the character in the game makes a specific action, the corresponding visual effect will be generated on the character model. For example, when the elbow is bent, the model of the upper arm will protrude, resulting in the feeling of muscle protrusion. At the same time, the connec...

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Abstract

The embodiment of the invention discloses a skeletal animation driving method. The method comprises the steps of when skeletal animation needs to be driven, obtaining a target posture of a main driving skeleton, determining the weights of the key postures of the affiliated skeletons corresponding to the main driving skeleton under different key postures, enabling the weights to reflect contribution values of the different key postures of the affiliated skeletons to deformation of the target posture driving role model, and fusing the key postures of the affiliated skeletons according to the weights to obtain incremental postures of the affiliated skeletons. Due to the fact that the key postures of the affiliated skeletons enable the deformation of the role model to meet the preset requirements under the key postures of the corresponding main driving skeletons, the target role model obtained by driving the role model to deform according to the incremental postures meets the preset requirements. The method does not need to make a new role model, does not need to increase the workload of a modeler, and reduces the complexity of a production process. Compared with a newly-added role model, the additional data volume brought by the affiliated skeleton can be ignored, the occupation amount of the storage space is greatly reduced, and the software operation experience is improved.

Description

technical field [0001] The present application relates to the field of data processing, in particular to a skeleton animation driving method, device and storage medium. Background technique [0002] With the development of computer technology, human-computer interaction has become more common, and users can realize human-computer interaction by interacting with animated characters. Among them, the animated character can be a skeletal animation. At this time, the animated character contains at least two main data, the skeleton and the character model (similar to the real appearance skin). figure 1 Animated character showing an elbow. In the process of game / video animation production, skeletal animation refers to the process of driving the character model (changing the appearance of the character model) by the pose of the skeleton (Pose). [0003] In order to make the deformation effect embodied by the bone-driven character model meet the visual requirements, at present, the...

Claims

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Application Information

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Patent Type & Authority Applications(China)
IPC IPC(8): G06T13/40
CPCG06T13/40
Inventor 刘杰
Owner TENCENT TECH (SHENZHEN) CO LTD
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